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1568 Educators providing Courses

School of Arts and Cultures

school of arts and cultures

Our teaching and research is closely linked to our impact and engagement activities and our staff and students are leaders and enablers of creative and cultural practice in the region, nationally and internationally. A key feature of the School of Arts and Cultures is that many of our staff and students have been, and in many cases continue to be, both academics and practitioners (e.g. musicians, artists, journalists, PR professionals and film-makers). Our musicians, artists and film-makers continue to perform and show their work on a world stage and this applies to our students too. For example, in 2017 our folk music students accompanied our Vice-Chancellor on a trip to China where they performed to great acclaim. Many colleagues from the School of Arts and Cultures work in co-productive ways with sectoral partners and to actively contribute to practice and policy making (e.g. making digital apps, co-creating exhibitions with curators, writing policy briefs for external bodies, investigating the UK’s live music industry, influencing national debates around media habits, the creative arts and cultural industries.) The result is that much of our teaching is extremely well-integrated from the outset with initiatives around employability and employer engagement, and our much of our research is readily translatable into impact and engagement work. Our staff and students organise an impressive range of public events (concerts, talks, performances and exhibitions) on a weekly basis which reach a diversity of audiences across the city and wider region. The School is also strongly engaged with issues of equality and diversity not just in terms of Athena Swan but also in terms of research and teaching specialisms of its staff and students. Colleagues are involved in broader initiatives such as the Martin Luther King celebrations, International Women’s Day, and the Centenary of the Representation of the People Act 1918. Staff in the School of Arts and Cultures are strongly committed to the values of collegiality, fairness and inclusivity and supportive of wider University and national initiatives relating to these.

The National Videogame Museum

the national videogame museum

4.3(1182)

Sheffield

The National Videogame Museum is the UK’s only museum dedicated solely to videogames with a mission to collect, preserve, exhibit and interpret videogames for everyone. Forever. Located in Sheffield city centre, The National Videogame Museum [https://thenvm.org/] features over 100 playable exhibits, from retro arcade machines to modern games consoles, alongside unique exhibitions. The family-friendly Museum allows visitors to explore the history and culture of videogames spanning 50 years through expertly curated displays featured in both permanent and seasonal exhibitions [https://thenvm.org/exhibitions/]. Star objects on display shine a spotlight on gaming culture and history, while children and adults alike can discover the importance of videogame preservation through playable exhibits. Play arcade classics like Donkey Kong and Space Invaders, battle it out between old rivals Sonic the Hedgehog and Super Mario, or join family and friends in a variety of multiplayer games. Work together or compete with favourites like Track & Field, Rockband, or Sheffield’s own party game Gang Beasts or even discover games made exclusively for the NVM like Super Snowball Fight Party [https://thenvm.org/games/super-snowball-fight-party/], a six-player game created by the Museum’s own creative engineer! Sheffield's strong game heritage is also celebrated in the Museum, hosting games from the city and surrounding Yorkshire areas. Favourites include Sumo Digital’s Sonic and Sega All Stars Racing, Gremlin Graphics’ Zool and Team 17’s Worms. Alongside weekly openings throughout the year, the Museum is open every day during the school holidays, where visitors can enjoy additional drop-in workshops developed by the NVM’s award winning Learning Team. From designing a videogame character to programming a mini-robot, the activities are both fun and varied! The National Videogame Museum also welcomes school trips [https://thenvm.org/learning/educational-visits/] that include optional STEAM based activities and workshops, while birthday parties and private hires are also popular events available for bookings.  The NVM has step-free access and is all on one floor, making it accessible for all wheelchair users, while ear defenders are also available on request for visitors with audio sensitivities. Come Play The Museum - perfect for videogame fans and those interested in its culture of all ages.