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373 Courses

InDesign Basic to Advance training One to One

By Real Animation Works

InDesign face to face training customised and bespoke.

InDesign Basic to Advance training One to One
Delivered in London or OnlineFlexible Dates
£370

Adobe InDesign and Photoshop Training Courses 1-2-1

By Real Animation Works

Face to Face training customised and bespoke. One to One Online or Face to Face

Adobe InDesign and Photoshop Training Courses 1-2-1
Delivered in London or OnlineFlexible Dates
£580

Adobe InDesign Advanced Training

By London Design Training Courses

Why Learn Adobe InDesign Advanced Training Course? Master Adobe InDesign for efficient page layouts with our advanced course. Learn document setup, text formatting, and special effects. Suitable for beginners and advanced users. London Design Training Course provides top InDesign course with Adobe Certified Instructors. Course Link Duration: 10 hrs Method: 1-on-1, Personalized attention Schedule: Tailor your own schedule by pre-booking hours of your choice, available from Mon to Sat between 9 am and 7 pm Flexible Learning Options: Choose between in-class training at our London center or participate online. Both options provide hands-on, practical learning with step-by-step demonstrations and ample opportunities for questions. Introduction to InDesign: Exploring InDesign Basics Customizing Preferences and Workspace Navigating Panels and Windows Setting Up Toolbar and Properties Panel Document Management: New Document, Pages, and Order Quick Navigation Techniques with Shortcuts Smart Layout: Organizing Layouts with Guides and Grids Understanding Bleed, Slug, and Margins Utilizing Smart Guides for Precision Typography: Mastering the Type Tool Adding Text to Pages and Using Placeholder Text Text Formatting with Character and Paragraph Controls Editing Text Frames and Justifying Text Multi-column Setup and Styling with Character/Paragraph Styles Working with Bullet Points and Numbering Working with Images: Creating Frames and Placing Images Content Fitting Options: Proportional Fit, Content-Aware Fit, Auto-Fit Manipulating Frame Properties: Fill, Stroke, Effects Utilizing Object Styles for Consistent Frames Advanced Techniques: Image Frame Grids, Merging Frames, Text Wrap Options Understanding Image Formats and Resolution Tabs and Alignment: Mastering Tab Palette and Alignment Options Adding Leaders for Enhanced Formatting Color Theory and Editing: Basics of Color Theory and Color Modes Creating Color Themes with the Color Theme Tool Swatches, Color Libraries, and Gradients Editing Gradient Fills and Colors Advanced Interactive Actions: Adding Animation Effects with Animation Panel Fine-tuning Animations with Timing Panel Creating Complex Object States and Action Buttons Adding and Testing Hyperlinks, Page Transitions Parent Page Basics: Understanding Parent Pages Page Numbering, Order, Headers, and Footers Inserting Text Variables for Dynamic Content Advanced Object Styles and Effects: Opacity Control and Blending Modes Black and White Conversion, Color Blending Modes Adding Dimension with Bevel and Emboss Effects Advanced Text Frame Options: Auto-sizing Text Frames and Balancing Column Height Inset Spacing and Fill Colors for Text Boxes Hot Corner Resizing Shortcuts and Anchor Objects Footnotes: Purpose and Usage of Footnotes Adding, Editing Footnotes with Footnote Options By the end of this Adobe InDesign training, participants will: Understand InDesign basics and its interface. Create effective page layouts with text formatting and image placement. Work with layers, apply special effects, and manage tables. Ensure error-free and print-ready documents through preflighting. Receive a practical training guide and an e-certificate upon completion.

Adobe InDesign Advanced Training
Delivered in London or OnlineFlexible Dates
£290

Windows and Microsoft Office Basics

By Nexus Human

Duration 1 Days 6 CPD hours This course is intended for This course is intended for individuals who want to gain basic introductory knowledge of working of OLL. Overview Upon successful completion of this course, students will be able to attend class in the OLL environment without difficulties. In this course, students will learn to navigate and work in the OLL environment. Intro to OLL Environment Participation buttons Working in the lab environment Basic Windows 7 Skills Managing working with multiple program Task Bar/Start Bar Files & Folders Copy Files to New Folders Search Basic Word 2010 Skills Word 2010 Interface (Ribbon, Quick Access Toolbar, Different Views, Zoom, and Navigating a document) Create a new document Format a document Edit a document Save and Print Basic Excel 2010 Skills Excel 2010 Interface (Ribbon, Quick Access Toolbar, Different Views, Zoom, And Navagating a document) Create a new workbook Enter and edit data Basic Formulas and Functions save and Print

Windows and Microsoft Office Basics
Delivered OnlineFlexible Dates
Price on Enquiry

Microsoft PowerPoint 2019

By Packt

Beginner-to-advanced PowerPoint 2019 instruction including follow-along exercises.

Microsoft PowerPoint 2019
Delivered Online On Demand7 hours 1 minutes
£66.99

Figma Basics

By Bunnyfoot

Course description Figma is an industry leading web-based design tool that allows you to create user interfaces for any screen type or size, collaborate on those designs in real-time and build interactive prototypes suitable for user testing. Figma is a visual design tool so there’s no coding involved. Design is achieved by adding, combining and styling shapes, text and images on a canvas or ‘Frame’.  We run 2 consecutive Figma training days, the second day building on the practical activities from the first.  You can attend just the first day. Attending just the second day is only recommended if you’re already very comfortable with the Figma interface.  Day 1: Basic Figma design and collaboration For beginners with no prior experience with Figma who want to understand the basics, be able to create their own designs, share, collaborate and even iterate on the designs of others. You will learn: How to navigate the Figma interface. How to create your own designs by: Setting up a design file. Setting up the screen type you want to design and add grids and guides. Adding and modifying basic shapes and text to create user interface elements. How to save text and colour styles for reuse. How to create reusable components. How to use the ‘auto layout’ feature to promote tidy, consistent and usable design. How to collaborate on designs by sharing screens and commenting on designs. A brief introduction to prototyping: What’s possible. What’s not. Day 2: Component variants, design systems and prototyping  This session will cover the more sophisticated aspects of Figma use such as: How to use component variants to create: Interaction styles such as hover and mouse down states ‘Flavours’ of a widget such as primary and secondary button styles. Toggleable elements within a widget such as buttons or bullets within a product card. How to turn a collection of components into a basic design system. Prototyping fundamentals: How to make journeys clickable. How to introduce animations. Tips and tricks for effective user testing. The limitations of Figma prototyping Is it for you? With no experience of Figma necessary, this course is suitable if: If you’re involved with creating or curating digital experiences. if you want to turn your design ideas into something tangible. If you work with Figma designers and want to understand the ‘art of the possible’. If you want to collaborate with your team on Figma projects. Learning objectives After completing day 1 you will be able to: Understand the Figma user interface. Create mobile and desktop interface designs. Effectively collaborate remotely. Share designs and gather feedback. Use auto layout to promote consistent and usable designs. Understand Figma’s role in user experience design, and its limitations. After day 2 you will be able to: Understand how design systems are set up and used. Create component variants for use in your own design system. Use that design system to efficiently create a user journey. Create a prototype suitable for user testing.

Figma Basics
Delivered OnlineFlexible Dates
£1,190

Unity 3D Intermediate Level Training Course (Live Online Only)

By London Design Training Courses

Why Choose Unity 3D Intermediate Level Training Course? Click here for more info Learn game development potential with our Unity 3D training courses. Perfect for beginners and experienced developers, learn to create high-quality 3D & 2D games across various platforms. Led by certified Unity instructors, explore mobile, desktop, VR/AR, consoles, and Web game development. Duration: 20 hrs Method: 1-on-1, Personalized attention Schedule: Tailor your own hours of your choice, available from Mon to Sat between 9 am and 7 pm Learn Unity 3D and VR Development with a course at London Design Courses. Explore Unity 3D's core features in our immersive course. Delve into materials, animations, and scripting for dynamic 3D games and applications. Tailored for all levels, the course offers personalized learning and expert insights. Additionally, discover the world of VR development with Unity 3D, mastering hardware setup and immersive experiences. Join us to unleash your game development and VR potential. Course Outline: Hours 1-2: Introduction to Unity Explore the Unity interface and workspace Initiate a new Unity project Set up the basic scene and navigation Hours 3-4: Importing Assets Discover and download free assets Import assets into Unity Understand different asset types and their applications Hours 5-6: Building the Environment Utilize Unity's terrain tool for environment creation Enhance with textures and materials Add environmental objects to enrich the scene Hours 7-8: Character Design Create 3D models for characters Rig and animate the character Import the character into Unity Hours 9-10: Player Controls Set up and comprehend player controls Script basic movements and interactions Implement camera controls for seamless gameplay Hours 11-12: Physics Grasp and implement physics in Unity Configure collisions and triggers Integrate gravity, force, and torque for realism Hours 13-14: Audio Master audio implementation in Unity Add sound effects and background music Fine-tune volume and pitch for immersive experiences Hours 15-16: Lighting and Effects Employ lighting techniques in Unity Create dynamic day-night cycles Enhance visuals with lens flares and particle systems Hours 17-18: User Interface Construct a user interface with Unity's canvas system Integrate interactive elements like buttons and menus Script user interface components for smooth functionality Hours 19-20: Optimization and Performance Implement optimization techniques in Unity Utilize the profiler to analyze performance Improve frame rate and reduce memory usage Hours 21-22: Multiplayer Explore multiplayer implementation in Unity Set up a local multiplayer game Hours 23-24: Mobile Development Discover mobile development in Unity Build and deploy games for mobile devices Optimize for mobile performance and controls Hour 25: Advanced Topics Dive into advanced scripting techniques like coroutines, delegates, and events Explore shader programming and visual effects Delve into VR development with Unity and Oculus Quest Final Project: Create a Simple Game from Start to Finish Test the game and identify bugs Make necessary adjustments and improvements Experience the Real-Time Development Platform - Get Started on Unity Pro Today: https://www.unity.com/ Create 3D, 2D, VR & AR Experiences for Any Industry - Games, Auto, AEC, Film, and More. A Complete Solution to Develop Better, Iterate Faster, and Grow Your Business. Learning Outcome: By completing the Unity 3D Training Course, you will: Master Unity's interface and workspace. Import and manage diverse assets effectively. Create captivating environments and characters. Implement player controls and physics for realism. Enhance your games with audio and visual effects. Design user-friendly interfaces with interactive elements. Optimize performance and reduce memory usage. Explore multiplayer and mobile game development. Delve into advanced scripting techniques and VR development. Successfully create a simple game from start to finish.

Unity 3D Intermediate Level Training Course (Live Online Only)
Delivered OnlineFlexible Dates
£620

CSS Online Course with 5 Projects

4.8(9)

By Skill Up

Gain the solid skills and knowledge to kickstart a successful career and learn from the experts with this

CSS Online Course with 5 Projects
Delivered Online On Demand2 hours 41 minutes
£25

Microsoft Power BI - The Complete Masterclass [2023 EDITION]

By Packt

Are you someone wishing to learn the skills to analyze data professionally using Power BI? Do you want to learn to create impressive reports? Then this is the right course for you! Learn the complete workflow in Power BI from A-to-Z and advanced analytics with DAX-calculated columns and measures, forecasting, and advanced analytics.

Microsoft Power BI - The Complete Masterclass [2023 EDITION]
Delivered Online On Demand14 hours 31 minutes
£82.99

3D Humanoid Characters in Unity

5.0(10)

By Apex Learning

Overview This comprehensive course on 3D Humanoid Characters in Unity will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This 3D Humanoid Characters in Unity comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this 3D Humanoid Characters in Unity. It is available to all students, of all academic backgrounds. Requirements Our 3D Humanoid Characters in Unity is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 15 sections • 74 lectures • 06:21:00 total length •Welcome: 00:01:00 •Using Autodesk's Character Generator: 00:09:00 •Creating characters with Adobe Fuse: 00:08:00 •Auto-rigging with Adobe Mixamo: 00:03:00 •Applying animation to rigged characters in Mixamo: 00:03:00 •Importing an Autodesk character into Adobe Mixamo: 00:02:00 •Selecting and animating a fantasy character within Mixamo: 00:04:00 •Exploring commercial rigged and animated characters: 00:03:00 •Using Unity Hub to install the Unity Editor: 00:06:00 •Configuring Unity's user interface: 00:04:00 •Importing and setting up an architectural model: 00:07:00 •Importing selected standard assets: 00:05:00 •Rendering lightmap data for static objects: 00:05:00 •Configuring packages: 00:03:00 •Creating Cinemachine virtual cameras: 00:08:00 •Importing a character into Unity: 00:06:00 •Combining texture maps in Photoshop: 00:09:00 •Shaders and render modes for eyes and eyelashes: 00:05:00 •Configuring hair material and texture maps: 00:05:00 •Combining textures with alpha channel using Gimp: 00:05:00 •Exploring an avatar's bones and muscles: 00:05:00 •Referencing a controller in the animator component: 00:07:00 •Controlling the character with scripts and components: 00:07:00 •Altering code to make the character walk by default: 00:06:00 •Altering the script to walk and not run diagonally: 00:05:00 •Set up Cinemachine FreeLook camera: 00:03:00 •Fine-tune free look rigs: 00:07:00 •Replacing animations in controller: 00:07:00 •Integrating a death animation into controller: 00:07:00 •Scripting death by falling: 00:05:00 •Walking upstairs using colliders from hidden ramps: 00:05:00 •Bringing in a new character: 00:04:00 •Designing a third person player game object: 00:06:00 •Connecting FreeLook camera to third person player: 00:03:00 •Swapping out characters within the third person player: 00:03:00 •Using legacy characters: 00:06:00 •Using high quality commercial characters: 00:07:00 •Making character prefabs and overrides: 00:06:00 •Using the Cinemachine collider extension: 00:06:00 •Setting up post-processing and anti-aliasing: 00:04:00 •Configuring post-processing effects: 00:06:00 •Commercial animated stationary characters: 00:08:00 •Custom animated stationary characters: 00:06:00 •Providing seating for an animated character: 00:04:00 •Cropping an animation on humanoid rig: 00:06:00 •Bring in a new character to be driven by Ai: 00:04:00 •Configuring components on Ai character: 00:04:00 •Building and refining the nav mesh: 00:05:00 •Getting agents to climb stairs: 00:03:00 •Creating off-mesh links: 00:03:00 •Making nav mesh obstacles: 00:06:00 •Implementing high-cost areas for the Ai: 00:06:00 •Abstracting NPC for use with other skins & avatars: 00:06:00 •Outlining the goal of the game: 00:03:00 •Getting the NPC to chase the Player: 00:03:00 •Getting a hold of the Player's Animator through code: 00:08:00 •Logging NPC's collision with Player to console: 00:06:00 •Stopping the NPC and killing the Player: 00:07:00 •Offsetting the death animation: 00:03:00 •Allowing NPC to take leap with off-mesh link: 00:07:00 •Adding user interface with canvases and buttons: 00:09:00 •Toggling defeat canvas on when NPC collides with Player: 00:04:00 •Differentiating between victory and defeat in code: 00:09:00 •Refining the NavMesh for fluid Ai movement: 00:03:00 •Building a GameManager class and game object: 00:08:00 •Connecting Restart buttons to setting bool Property true: 00:05:00 •Connecting controller and testing in game: 00:01:00 •Mapping the Fire2 axis to run: 00:07:00 •Mapping the Fire1 axis to crouch: 00:05:00 •Mapping analogue stick to Cinemachine FreeLook camera: 00:05:00 •Fine tuning how analog game stick controls camera: 00:05:00 •Building and playing standalone game: 00:05:00 •Bonus: 00:01:00 •Assignment - 3D Humanoid Characters in Unity: 00:00:00

3D Humanoid Characters in Unity
Delivered Online On Demand6 hours 21 minutes
£12