Learn to make interactive apps using Swift 4.2 and Xcode 10 and have your own applications in the App Store in just 10 days
This intermediate- to advanced-level course will teach us to build our very own coffee shop application using iOS 16, Xcode 14, SwiftUI 4, and Firebase Firestore. The course will teach you to write clean and readable code and structure your app development that can easily be integrated with any coffee shop, fast food, or drink-serving service.
Objective-C programming training course description A hands on introduction that will allow you to master Objective-C and start using it to write powerful native applications for even the newest Macs and iOS devices! Using The step-by-step approach, will let you get comfortable with Objective-C's unique capabilities and Apple's Xcode 5 development environment. Make the most of Objective-C objects and messaging. Work effectively with design patterns, collections, blocks, foundation classes, threading, Git and a whole lot more. Every session builds on what you've already learned, giving a rock-solid foundation for real-world success! What will you learn Use Xcode 5. Declare classes, instance variables, properties, methods, and actions. Use arrays, dictionaries, and sets. Expand and extend classes with protocols, delegates, categories, and extensions. Use Apple's powerful classes and frameworks. Objective-C programming training course details Who will benefit: Developers wanting to learn Objective-C. Prerequisites: Software development fundamentals. Duration 5 days Objective-C programming training course contents PART 1: GETTING STARTED WITH OBJECTIVE-C The Developer Program: Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project. OO programming with Objective-C: OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance. OO features in Objective-C: Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository. Compiler Directives: Projects, Compiler Directives, Prefix headers, main.m, .h files. PART 2: OBJECTIVE-C BASICS Messaging in a Testbed App: Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax. Declaring a Class in an Interface File: Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility. Properties in an Interface File: Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic. Methods in an Interface File: Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods. Actions in an Interface File: Actions, Actions in OS X and iOS, disconnecting actions. Routing messages with selectors: Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector. Building on the Foundation: The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications. Defining a Class in Implementation Files: Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods. Organizing Data with Collections: Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection. Managing Memory and Runtime Objects: Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease. PART 3: EXPANDING AND EXTENDING CLASSES Protocols and Delegates: Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols. Categories and Extensions: Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols. Associative References and Fast Enumeration: Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration. Blocks: Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory. PART 4: BEYOND THE BASICS Handling Exceptions and Errors: Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions. Queues and Threading: Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues. Working with the Debugger: Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages. Using Xcode Debug Gauges for Analysis: Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments. PART 5: OPTIONAL TOPICS C Syntax Summary: Data Types, Control Structures. Apps, Packages, and Bundles: Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch). Archiving and Packaging Apps for Development and Testing: Archiving.
Become an iOS Augmented Reality Developer by Building 11 High-Level AR Apps using ARKit in iOS 11 and Swift 4.
Use Xcode 11, Swift 5, and iOS 13 to build an e-shop application with Firestore, Algolia, and Stripe Payment
Learn to create with SwiftUI/iOS 16. This course illustrates many features in iOS 16 development using the SwiftUI programming language, covering the basics (Stacks, Forms, Lists, ForEach, Buttons, Sliders, Pickers, Color Pickers, Scroll Views, Sheets, state, binding, and animations) and we create an Emoji Quote app using SwiftUI.
This is a practical course that will help you understand the features of SwiftUI. You will gain all the essential knowledge of SwiftUI and declarative programming needed to build fun and stylish applications for macOS.
Create stunning user interfaces across all Apple platforms with Swift 5
Building COVID-19 statistics tracking applications with SwiftUI with this intermediate-level course. Anyone who wants to learn iOS development and build beautiful iOS applications will benefit from this course. The instructor goes in-depth and covers the advanced concepts, which will give you the confidence to build your own apps in a very effective way.
Overview This comprehensive course on Complete iOS 11 and Swift 4 will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This Complete iOS 11 and Swift 4 comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market. So enrol in this course today to fast track your career ladder. How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this Complete iOS 11 and Swift 4. It is available to all students, of all academic backgrounds. Requirements Our Complete iOS 11 and Swift 4 is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 13 sections • 177 lectures • 19:08:00 total length •iOS 11 Course Overview: 00:11:00 •Install Xcode 9: 00:07:00 •Xcode 9 Beta 4 Update: 00:09:00 •App: Hustle - Your first iOS 11 App: 00:22:00 •Variables, operators, and how computers work: 00:17:00 •Strings in Swift: 00:15:00 •Working with numbers in Swift: 00:20:00 •Swift Functions: 00:23:00 •Booleans: 00:21:00 •Constants: 00:10:00 •Array Data Structure in Swift: 00:13:00 •Swift Loops: 00:19:00 •Dictionary Data Structure in Swift: 00:19:00 •Object Oriented Programming in Swift: 00:12:00 •Inheritance: 00:08:00 •Polymorphism: 00:08:00 •Optionals: 00:21:00 •Enumerations: 00:20:00 •Extensions: Part 1: 00:15:00 •Extensions: Part 2: 00:21:00 •Intro to Protocols, Delegates - Numbers Example: 00:13:00 •Intro to Protocols, Delegates Part 2 - Question Generator: 00:18:00 •Protocols, Delegates - Building Color Magic App UI: 00:17:00 •Protocols, Delegates - Using the Delegate Method in Color Magic App: 00:16:00 •Protocols, Delegates - Using Mutating Functions in Types: 00:18:00 •Git and Version Control - The Fun Way!: 00:12:00 •Terminal Basics - Changing Directories: 00:06:00 •Terminal Basics - Creating Directories and Files: 00:05:00 •Terminal Basics - Copying and Renaming Files: 00:09:00 •Terminal Basics - Deleting Files and Directories: 00:06:00 •Git Basics: 00:17:00 •Setting up Github: 00:05:00 •Working with Local and Remote Repositories: 00:11:00 •Handling Git Merge Conflicts: 00:17:00 •App: Swoosh 01 - Creating the Welcome Screen: 00:25:00 •App: Swoosh 02 - Working with Frames: 00:16:00 •App: Swoosh 03 - Intro to Auto Layout: 00:27:00 •App: Swoosh 04 - Working with Stack Views: 00:27:00 •App: Swoosh 05 - Intro to Segues (Changing Screens): 00:10:00 •App: Swoosh 06 - Refactoring in Xcode 9: 00:10:00 •App: Swoosh 07 - Debugging: setValue forUndefinedKey: 00:04:00 •App: Swoosh 08 - Programmatic Segues: 00:09:00 •App: Swoosh 09 - IBActions (Handling Events) and Data Models: 00:16:00 •App: Swoosh 10 - Passing Data Between View Controllers: 00:12:00 •App: Dev Profile 01 - Auto layout for iPhones: 00:22:00 •App: Dev Profile 02 - Auto layout for iPads (Size Classes): 00:20:00 •App: Window Shopper 01 - Custom Text Fields: 00:18:00 •App: Window Shopper 02 - Input Accessory Views: 00:15:00 •App: Window Shopper 03 - Unit Testing our Data: 00:17:00 •App: Window Shopper 04 - Calculation Algorithm: 00:13:00 •App: Window Shopper 05 - Custom Drawing with drawRect: 00:12:00 •App: Coder Swag 01 - Project creation: 00:23:00 •App: Coder Swag 02 - Tableviews, Delegate, and Data Source: 00:33:00 •App: Coder Swag 03 - Collection Views (Grid Layouts): 00:13:00 •App: Coder Swag 04 - Working with Data Models: 00:14:00 •App: Coder Swag 05 - Displaying Data in Collection View Cells: 00:20:00 •Intro to Chat App: 00:04:00 •App: Smack - Project Setup: 00:26:00 •App: Smack - SWReveal: 00:20:00 •App: Smack - ChannelVC UI: 00:25:00 •App: Smack - LoginVC UI: 00:22:00 •App: Smack - CreateAccountVC UI: 00:19:00 •App: Smack - Web request and API: 00:09:00 •App: Smack - Hosting API: 00:20:00 •App: Smack - Locally Hosting API: 00:18:00 •App: Smack - Creating a web request in Xcode: 00:28:00 •App: Smack - Registering a User: 00:16:00 •App: Smack - Logging in a user: 00:20:00 •App: Smack - Creating a user: 00:26:00 •App: Smack - Avatar Picker Part 1: 00:19:00 •App: Smack - Avatar Picker Part 2: 00:20:00 •App: Smack - Generate a Avatar BG Color: 00:26:00 •App: Smack - LoggedIn Interface: 00:23:00 •App: Smack - Profile View: 00:25:00 •App: Smack - Logging in users: 00:23:00 •App: Smack - Getting channels: 00:19:00 •App: Smack - Channels TableView: 00:14:00 •App: Smack - Add Channel VC: 00:19:00 •App: Smack - Sockets and Channels: 00:26:00 •App: Smack - Refining Login Flow: 00:19:00 •App: Smack - Fetching Messages: 00:20:00 •App: Smack - Sending First Message: 00:17:00 •App: Smack - Displaying Chat Messages: 00:18:00 •App: Smack - Sockets and Messages: 00:19:00 •App: Smack - Typing Users: 00:22:00 •App: Smack - Unread Channels: 00:18:00 •Where to go from here: 00:08:00 •I'm Back: 00:08:00 •Intro to App: Pixel City: 00:02:00 •Creating Xcode Project: Pixel City: 00:04:00 •Installing Alamofire / AlamofireImage Cocoapods: 00:07:00 •Building MapVC UI /Conforming to MKMapViewDelegate /Setting Delegate of mapView: 00:15:00 •Requesting Location Services in iOS 11 / Centering Map On User Location: 00:18:00 •Adding UITapGestureRecognizer to Drop Custom Pins on MapView: 00:15:00 •Setting a Custom Map Annotation Color: 00:05:00 •Animating Photos View / Programmatically adding spinner and label subviews: 00:20:00 •Adding UILabel for Pull Up View / Adding UICollectionView Programmatically: 00:17:00 •Getting API Key from Flickr / Using Flickr API URL Format: 00:14:00 •Using Alamofire to Download URLS: 00:21:00 •Using Alamofire to Download Images / Cancelling All Sessions: 00:16:00 •Setting Up UICollectionView / Adding Images / Reloading UICollectionView: 00:10:00 •Building PopVC / Presentation PopVC When UICollectionViewCell is Tapped: 00:16:00 •Adding 3D Touch Peek: 00:15:00 •Challenge 1: 00:02:00 •Setting up developer: 00:10:00 •Implementing Google AdMob: 00:19:00 •Fetching a list of Products: 00:15:00 •Starting an in-app Purchase: 00:09:00 •Testing in-app Purchases: 00:18:00 •Restoring in-app Purchases after App Deletion: 00:09:00 •Intro to App: GoalPost: 00:03:00 •Creating Xcode Project / Project Folders: 00:04:00 •Building GoalsVC: 00:14:00 •Building GoalCell: 00:14:00 •What is Core Data?: 00:06:00 •Creating Goal Core Data Entity and Attributes: 00:08:00 •Displaying Static GoalCells in UITableView / Creating GoalType Enum: 00:10:00 •Building CreateGoalVC: 00:15:00 •Creating a UIViewController Extension: 00:11:00 •Creating a UIView / UIButton Extension: 00:19:00 •Building FinishGoalVC / Passing Data from CreateGoalVC: 00:19:00 •Saving Goal Data to Persistent Store: 00:13:00 •Fixing Dismissal of FinishGoalVC: 00:07:00 •Fetching Data from Persistent Store / Filling UITableView with Fetched Data: 00:16:00 •Removing Objects from Persistent Store using UITableView Delete Action: 00:11:00 •Setting Goal Progress for UITableViewCell: 00:15:00 •Challenge 2: 00:01:00 •Intro to App: Breakpoint: 00:03:00 •Creating Xcode Project / Setting Up Project Folders: 00:05:00 •Creating Firebase Project: 00:11:00 •Setting Up DataService / Creating Firebase Database Users: 00:11:00 •Building AuthVC and LoginVC in Interface Builder: 00:18:00 •Creating InsetTextField and ShadowView Subclasses: 00:18:00 •Setting up AuthService: 00:13:00 •Building FeedVC and GroupsVC in Interface Builder: 00:16:00 •Presenting LoginVC from AppDelegate / Allowing Login with Email: 00:22:00 •Building MeVC and Adding to UITabBarController: 00:10:00 •Creating CreatePostVC and Uploading Posts to Firebase: 00:20:00 •Creating UIView Extension for Binding Views to Keyboard: 00:15:00 •Building FeedCell: 00:10:00 •Writing the Message Model and Getting All Feed Messages from Firebase: 00:21:00 •Converting UIDs into Emails and Reversing the Order of a TableView: 00:20:00 •Creating CreateGroupVC and Connecting @IBOutlets/Actions: 00:15:00 •Creating UserCell: 00:16:00 •Searching for Email Accounts to Add to Group: 00:19:00 •Adding Users to Group with didSelectRowAt indexPath: 00:21:00 •Creating Groups and pushing them to Firebase: 00:16:00 •Creating GroupCell: 00:15:00 •Creating Group Model and Getting All Groups from Firebase: 00:19:00 •Building GroupFeedVC: 00:18:00 •Initializing Group Data for a Group and Presenting on GroupFeedVC: 00:16:00 •Downloading All Message for a Group and Animating Upon New Message: 00:24:00 •Creating a UIViewController Extension for Presenting GroupFeedVC: 00:07:00 •Challenge 3: 00:02:00 •Intro to app: 00:02:00 •Intro to CoreML: 00:05:00 •What is machine learning?: 00:08:00 •Creating Xcode 9 project: 00:03:00 •Building UI: 00:18:00 •AVFoundation: 00:18:00 •Tap gestures to take snapshot on item: 00:11:00 •Core ML Xcode 9 Beta 4 Update / Fix Preview Photo Crash: 00:03:00 •Downloading CoreML models: 00:21:00 •Adding UI controls for flash control: 00:07:00 •Training your app to speak what it sees: 00:18:00 •App: RampUp - Intro to ARKit App: 00:02:00 •App: RampUp - Resources: 00:04:00 •App: RampUp - Project creation: 00:11:00 •App: RampUp - SceneKit, 3D models: 00:11:00 •App: RampUp - Ramp picker popover: 00:14:00 •App: RampUp - 3D models in SceneKit for popover: 00:18:00 •App: RampUp - 3D models in SceneKit for popover part 2: 00:12:00 •App: RampUp - Detecting taps on 3D objects: 00:17:00 •App: RampUp - Placing ramps in ARKit: 00:24:00 •App: RampUp - Moving objects in 3D space in augmented reality: 00:20:00 •ARKit - where to go next: 00:04:00 •Assignment - Complete iOS 11 and Swift 4: 00:00:00