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Why Choose 3ds Max Basic to Intermediate Training Course? Course info Looking to take your 3D modelling and animation skills to the next level then Our Intermediate 3DS Max course is designed to help you do just that! A bespoke course ideal for anyone who has a solid understanding of modelling in the 3D environment for films & games. Duration: 20 hrs Method: 1-on-1, Personalized attention. Schedule: Tailor your own schedule and hours of your choice, available from Mon to Sat between 9 am and 7 pm. Why Opt for Our 3ds Max Basic to Intermediate Course? Elevate your 3D modeling and animation skills with our tailored Intermediate 3DS Max course, perfect for those proficient in 3D modeling for films and games. 3ds Max Interface: Familiarize yourself with essential interface areas, tool names, and shortcuts. Master the Scene Explorer for comprehensive scene control. Learn initial software settings for an efficient workflow. Organize your project folder for streamlined work management. Enhance workflow through scene navigation shortcuts and visual styles setup. Understand scene unit configuration for precision. Foundations of 3D Modeling: Acquire industry-standard 3D modeling techniques. Implement compositing modeling with procedural geometry. Utilize non-destructive methods via Modifiers to enhance base geometries. Create 3D models using Splines and modifiers like Extrude, Sweep, and Lathe. Explore Boolean operations for complex shape creation. Delve into Mesh Modeling, enabling manual mesh editing for customized objects. Mesh Modeling: Navigate mesh modeling tools in 3ds Max. Model hard surface objects using mesh modeling and other techniques. Unleash creativity in modeling various objects. Material Creation and Application: Understand material basics and texture application. Create, apply, and resize materials on models. Utilize pictures as references for modeling. Apply multiple materials to one object. Incorporate transparency, reflection, and self-illuminating textures. Utilize images with transparency for intricate texture designs. Camera Control Techniques: Learn camera creation and viewpoint adjustment. Modify camera focal length and lock settings for stability. Adjust camera exposure for desired image brightness. Explore cameras with and without targets, understanding their differences. Lighting: Create realistic lighting using daylight systems. Fine-tune daylight settings based on geographical location. Optimize render settings for high-quality output. Utilize various light types for interior illumination. Master light distribution and apply color filters and textures. Implement HDRI environment images for realistic lighting effects. Animation Essentials: Gain a basic understanding of animation principles. Animate objects manually through keyframing. Create walkthrough animations using cameras and paths. Construct efficient camera rigs for path-based animations. Render animations as video output. Advanced Rendering Techniques: Explore rendering with V-Ray Simulate daylight systems and interior lighting in V-Ray Set up studio lighting configurations in both V-Ray advanced rendering. Course Requirements: A computer with 3ds Max and Vray installed (trial versions available on Autodesk and Chaos Group websites) Basic familiarity with 3D modeling concepts is beneficial but not mandatory Enthusiasm for learning 3ds Max and Vray to create impressive 3D models, visualizations, and animations
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