REFERENCE CODE 601/8331/7 COURSE LEVEL NVQ Level 3 THIS COURSE IS AVAILABLE IN Course Overview This qualification is aimed at those who are involved in installing Rainscreen wall cladding systems and/or roof sheeting and cladding systems that involve curved and complex roof and wall formations in the workplace, working from drawings and specifications. It is not expected that candidates working in this industry all do the same activities or use the same equipment and machinery so the qualification has been developed to make it as widely available as possible by having 2 distinct pathways. All work completed must be carried out in accordance with Building Regulations and Industry recognised safe working practices, including the disposal of waste. The qualification is structured to ensure that there is a high degree of flexibility within the units available and will allow employees from companies of all sizes and specialisms equal opportunity to complete. To provide this opportunity in addition to the relevant mandatory pathway units of installation of the relevant system (roof and wall sheeting and cladding or rainscreen wall cladding systems) , candidates will also be able to select optional units recognising skills including, repair and/or refurbishment of roof sheeting/cladding/rainscreen systems, working with boom and/or scissor type mobile elevating platforms (MEWPs), installing solar collectors, use of ergonomic manipulating machines or slinging/signalling the movement of loads. The standards cover the most important aspects of the job. This qualification is at Level 3, although some units may be at different levels, qualifications at this level are primarily aimed at those who are fully trained and experienced in a wide range of roles that may involve decision making, quality checks, work planning and dealing with non-routine or complex installations. The qualification consists of 3 mandatory units and 2 pathways, Wall sheeting and cladding and Rainscreen Wall Systems. Candidates must achieve the 3 qualification mandatory units plus the required credits from the selected pathway. The minimum credit value of the Wall sheeting and cladding qualification is 132 credits, the minimum credit value of the Rainscreen wall systems qualification is 104 credits.
Why Choose 3ds Max Basic to Intermediate Training Course? Course info Looking to take your 3D modelling and animation skills to the next level then Our Intermediate 3DS Max course is designed to help you do just that! A bespoke course ideal for anyone who has a solid understanding of modelling in the 3D environment for films & games. Duration: 20 hrs Method: 1-on-1, Personalized attention. Schedule: Tailor your own schedule and hours of your choice, available from Mon to Sat between 9 am and 7 pm. Why Opt for Our 3ds Max Basic to Intermediate Course? Elevate your 3D modeling and animation skills with our tailored Intermediate 3DS Max course, perfect for those proficient in 3D modeling for films and games. 3ds Max Interface: Familiarize yourself with essential interface areas, tool names, and shortcuts. Master the Scene Explorer for comprehensive scene control. Learn initial software settings for an efficient workflow. Organize your project folder for streamlined work management. Enhance workflow through scene navigation shortcuts and visual styles setup. Understand scene unit configuration for precision. Foundations of 3D Modeling: Acquire industry-standard 3D modeling techniques. Implement compositing modeling with procedural geometry. Utilize non-destructive methods via Modifiers to enhance base geometries. Create 3D models using Splines and modifiers like Extrude, Sweep, and Lathe. Explore Boolean operations for complex shape creation. Delve into Mesh Modeling, enabling manual mesh editing for customized objects. Mesh Modeling: Navigate mesh modeling tools in 3ds Max. Model hard surface objects using mesh modeling and other techniques. Unleash creativity in modeling various objects. Material Creation and Application: Understand material basics and texture application. Create, apply, and resize materials on models. Utilize pictures as references for modeling. Apply multiple materials to one object. Incorporate transparency, reflection, and self-illuminating textures. Utilize images with transparency for intricate texture designs. Camera Control Techniques: Learn camera creation and viewpoint adjustment. Modify camera focal length and lock settings for stability. Adjust camera exposure for desired image brightness. Explore cameras with and without targets, understanding their differences. Lighting: Create realistic lighting using daylight systems. Fine-tune daylight settings based on geographical location. Optimize render settings for high-quality output. Utilize various light types for interior illumination. Master light distribution and apply color filters and textures. Implement HDRI environment images for realistic lighting effects. Animation Essentials: Gain a basic understanding of animation principles. Animate objects manually through keyframing. Create walkthrough animations using cameras and paths. Construct efficient camera rigs for path-based animations. Render animations as video output. Advanced Rendering Techniques: Explore rendering with V-Ray Simulate daylight systems and interior lighting in V-Ray Set up studio lighting configurations in both V-Ray advanced rendering. Course Requirements: A computer with 3ds Max and Vray installed (trial versions available on Autodesk and Chaos Group websites) Basic familiarity with 3D modeling concepts is beneficial but not mandatory Enthusiasm for learning 3ds Max and Vray to create impressive 3D models, visualizations, and animations
Level 2 NVQ Certificate in Highways Maintenance - Excavation and Reinstatement Operations
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Level 2 NVQ Certificate in Highways Maintenance - Kerbs and Channels
Who is this course for? Beginner to Intermediate 3ds Max Training Program. Learn 3D modeling with our in-depth 3ds Max training program. Beginners to intermediate learners, this course is led by certified instructors and industry professionals. Learn 3D modeling, animation, and visualization. In-person or live online sessions. Click here for more info: Website Duration: 20 hours Method: 1-on-1 Personalized Attention. Schedule: Design your own schedule, hours of your choice, offered Mon to Sat from 9 am to 7 pm. 3ds Max and Vray Basic to Intermediate Training Course - 20 Hours Course Outline: Module 1: Introduction to 3ds Max (2 hours) Familiarizing with the 3ds Max interface and navigation Understanding the workspace setup for efficient workflow Mastering object creation, modification, and manipulation Exploring the basics of scene organization and management Module 2: 3D Modeling in 3ds Max (4 hours) Creating primitive and complex shapes using standard tools Utilizing modifiers for advanced modeling techniques Mastering spline modeling for precision and creativity Combining multiple objects for seamless compositions Module 3: Texture Mapping and Material Creation (4 hours) Understanding UVW mapping and texture coordinates Applying materials and shaders for realistic surfaces Utilizing Vray materials for enhanced visual effects Customizing materials for unique and captivating designs Module 4: Lighting and Rendering with Vray (4 hours) Implementing Vray lights for various lighting setups Exploring Vray's global illumination for realism Configuring render settings for high-quality output Fine-tuning the rendering process for efficiency and speed Module 5: Animation and Camera Techniques (4 hours) Setting up animation keyframes for dynamic motion Utilizing cameras for captivating viewpoints and perspectives Creating smooth camera animations and walkthroughs Incorporating animated objects to bring scenes to life Module 6: Scene Optimization and Advanced Features (2 hours) Streamlining scene organization for better workflow Leveraging Vray proxies for optimized performance Exploring advanced Vray features for stunning effects Using Vray render elements for post-processing control Module 7: Project Work and Review (2 hours) Applying the learned skills in hands-on projects Reviewing and refining the projects with instructor guidance Consolidating knowledge and addressing any remaining queries Course Requirements: A computer with 3ds Max and Vray installed (trial versions available on Autodesk and Chaos Group websites) Basic familiarity with 3D modeling concepts is beneficial but not mandatory Enthusiasm for learning 3ds Max and Vray to create impressive 3D models, visualizations, and animations By the end of the 3ds Max and Vray Basic to Intermediate Training Course, participants will be able to: Navigate and utilize the 3ds Max interface with ease for efficient 3D modeling and scene management. Create a variety of 3D models using different techniques, including primitive shapes, modifiers, and spline modeling. Apply textures and materials to their models, utilizing Vray materials for enhanced visual effects. Set up lighting and render scenes using Vray, understanding global illumination for realistic renders. Animate objects and cameras, producing dynamic and engaging animations within their 3D scenes. Optimize scenes and use advanced Vray features, like proxies and render elements, for improved performance and post-processing control. Apply the learned skills to hands-on projects, gaining practical experience in creating captivating 3D models and animations. Review and refine their projects, receiving instructor guidance and feedback to enhance their work. Gain confidence in using 3ds Max and Vray, allowing them to continue exploring and advancing their 3D modeling and rendering skills independently. Showcase their newfound abilities through an impressive portfolio of 3D models and animations, ready to take on new creative challenges in various industries. Skills Acquired: Mastering Fundamental 3D Modeling Techniques in 3ds Max Developing Texturing and Material Application Skills Understanding Lighting and Rendering Fundamentals Grasping Animation Basics and Keyframe Animation Gaining Proficiency in Scene Composition and Camera Setup Career Opportunities: Entry-Level 3D Modeler Junior 3D Animator Texturing and Lighting Assistant CAD Designer in Architectural Firms Product Visualization Artist in Marketing Agencies Upon completing our 3ds Max Beginner Course, students will acquire foundational 3D modeling and animation skills, opening doors to entry-level positions in various industries, including animation studios, architectural firms, and marketing agencies. Personalized Guidance: Expert trainers cater to your unique learning needs through tailored one-on-one coaching. Hands-On Learning: Engage in practical demonstrations, reinforcing skills applicable to industries like design, gaming, and film. Comprehensive Resources: Access a Certificate of Attendance and detailed training guides for continuous reference. Interactive Sessions: Interact live with tutors, receiving valuable feedback and access to recorded sessions. Flexible Options: Choose between online or in-person sessions, fitting your schedule and preferences. Value and Support: Enjoy competitive rates, discounts for referrals, and lifetime assistance via email and phone. Smooth Start: Receive assistance with software installation, ensuring a seamless learning experience.
The IRATA Level 1 is the entry level into the rope access industry. An IRATA Level 1 technician will be able to perform a range of rope access manoeuvres and have an understanding of the current legislation. An IRATA Level 1 is required to be supervised by an IRATA Level 3 technician.
REFERENCE CODE 603/4678/4 COURSE LEVEL NVQ Level 2 THIS COURSE IS AVAILABLE IN Course Overview This is a work-based learning qualification for those involved in cavity wall surveys/inspections and/or clearance. The qualification has been developed at the request of and in partnership with OSCAR OSNITE https://oscaronsite.co.uk The OSCAR and this qualification are recognised by a number of UKAS Certification bodies, industry bodies, Local Authorities and industry stakeholders. Prior to registering on this qualification, individuals must be registered with OSCAR. The clearance pathway enables individuals to carry out the extraction of cavity wall insulation to create a clear cavity that can be reinsulated or insulated if the system has been used to remove debris only. Candidates must also prove knowledge and competence to create a clear cavity to be able to facilitate External Rendering and External Wall Insulation complying with current Building Regulations. All work must be completed following safe working practices, relevant legislation, and comply with contract information and the allocated timescales. The surveyor/inspection pathway requires candidates to demonstrate the skills and knowledge required to interpret information to be able to carry out a Cavity Clearance survey in accordance with the job specifications, following safe working practices and within the allocated time. The Surveyor must also understand how to communicate with others to ensure work is carried out effectively. This pathway includes identifying and selecting the correct quality of equipment, additionally candidates must understand how to calculate quantity, area and wastage. To achieve this pathway unit the survey work must be carried out in ways that will minimise the risk of damage to the work and surrounding area and using and maintaining equipment effectively. This qualification is made up of 3 mandatory units and 2 pathways. Candidates must complete the mandatory units and one or both of the pathways. The minimum credit value of this qualification is 24 credits. There is also an entirely optional additional unit, if achieved this will appear on the qualification certificate but does not count towards the minimum credit value of the qualification. Qualifications are now required to indicate the total qualification time (TQT), this is to show the typical time it will take someone to attain the required skills and knowledge to meet the qualification criteria, this qualification has a TQT of 240 hours. Qualifications are also required to indicate the number of hours of teaching someone would normally need to gain the skills and knowledge to achieve the qualification. These are referred to as Guided Learning Hours (GLH). The GLH for this qualification is 84. Mandatory Units Level Credit Conforming to General Health, Safety and Welfare in the Workplace Conforming to Productive Working Practices in the Workplace Handling and Storing Resources in the Workplace 2 5 Pathway 1 Cavity Wall Clearance Cavity wall clearance in the workplace CWC1 Pathway 2 – Cavity Extraction Specialist Surveyor/Inspector Surveying/Inspection of Cavity wall clearance in the workplace Summary of the: GQA NVQ LEVEL 2 CERTIFICATE IN CAVITY WALL EXTRACTION OCCUPATIONS SICW1 Additional Unit Erecting and Dismantling Access/Working Platforms in the Workplace Achieving the combination of Mandatory units and the correct choice of Optional credits will mean the qualification has been completed and GQA will provide the qualification title. Where a candidate has completed additional credits, the qualification will list these as “additional credits”, in cases where the candidate has not completed the full qualification and will not go on to do so, a Certificate of credit can be issued for the credits achieved. Assessment guidance: Evidence should show that you can complete all of the learning outcomes for each unit being taken. Types of evidence: Evidence of performance and knowledge is required. Evidence of performance should be demonstrated by activities and outcomes, and should be generated in the workplace only, unless indicated under potential sources of evidence (see below). Evidence of knowledge can be demonstrated though performance or by responding to questions. Quantity of evidence: Evidence should show that you can meet the requirements of the units in a way that demonstrates that the standards can be achieved consistently over an appropriate period of time. Potential sources of evidence: The main source of evidence for each unit will be observation of the candidate’s performance and knowledge demonstrated during the completion of the unit. This can be supplemented by the following types of physical or documentary evidence: Accident book/reporting systems Photo/video evidence Safety records Work diaries Training records Timesheets Audio records Telephone Logs Job specifications and documentation Meeting records Delivery Records Records of toolbox talks Witness testimonies Equipment Correspondence with customers Prepared materials and sites Notes and memos Completed work Please Note that photocopied or downloaded documents such as manufacturers or industry guidance, H&S policies, Risk Assessments etc, are not normally acceptable evidence for GQA qualifications unless accompanied by a record of a professional discussion or Assessor statement confirming candidate knowledge of the subject. If you are in any doubt about the validity of evidence, please contact Oscar Onsite Academy