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439 Educators providing Gaming courses delivered Online

The National Videogame Museum

the national videogame museum

4.3(1182)

Sheffield

The National Videogame Museum is the UK’s only museum dedicated solely to videogames with a mission to collect, preserve, exhibit and interpret videogames for everyone. Forever. Located in Sheffield city centre, The National Videogame Museum [https://thenvm.org/] features over 100 playable exhibits, from retro arcade machines to modern games consoles, alongside unique exhibitions. The family-friendly Museum allows visitors to explore the history and culture of videogames spanning 50 years through expertly curated displays featured in both permanent and seasonal exhibitions [https://thenvm.org/exhibitions/]. Star objects on display shine a spotlight on gaming culture and history, while children and adults alike can discover the importance of videogame preservation through playable exhibits. Play arcade classics like Donkey Kong and Space Invaders, battle it out between old rivals Sonic the Hedgehog and Super Mario, or join family and friends in a variety of multiplayer games. Work together or compete with favourites like Track & Field, Rockband, or Sheffield’s own party game Gang Beasts or even discover games made exclusively for the NVM like Super Snowball Fight Party [https://thenvm.org/games/super-snowball-fight-party/], a six-player game created by the Museum’s own creative engineer! Sheffield's strong game heritage is also celebrated in the Museum, hosting games from the city and surrounding Yorkshire areas. Favourites include Sumo Digital’s Sonic and Sega All Stars Racing, Gremlin Graphics’ Zool and Team 17’s Worms. Alongside weekly openings throughout the year, the Museum is open every day during the school holidays, where visitors can enjoy additional drop-in workshops developed by the NVM’s award winning Learning Team. From designing a videogame character to programming a mini-robot, the activities are both fun and varied! The National Videogame Museum also welcomes school trips [https://thenvm.org/learning/educational-visits/] that include optional STEAM based activities and workshops, while birthday parties and private hires are also popular events available for bookings.  The NVM has step-free access and is all on one floor, making it accessible for all wheelchair users, while ear defenders are also available on request for visitors with audio sensitivities. Come Play The Museum - perfect for videogame fans and those interested in its culture of all ages.

Jenny Wade Coaching

jenny wade coaching

Edinburgh

My goal is a simple one. To enable people to be their best and succeed in what is true to them. Sometimes we get stuck in the mire; can’t see the wood for the trees. My gift is to help you clear your own path. I am a straight-talker and down to earth with great insight and the ability to get to the heart of the matter quickly. Clients may come to me with the topic of problems at work when the real issue is one of a more personal nature, and vice-versa. I believe in coaching the person, not the problem as it is all connected and I love helping people to achieve more balance in their lives. Prior to re-training as a Co-Active coach with CTI (The Coaches Training Institute – the world’s leading coach training organisation) I worked in Restaurant/Hospitality management for over 18 years. This provided me with the opportunity to meet, support and serve a diverse group of people with vastly different personalities leaving me in a great position to coach a wide range of individuals. Why choose a Co-Active coach? What is different about a Co-Active coaching conversation? Coaching is not about solving problems, although problems will be solved. It is not primarily about improving performance, attaining goals or achieving results, although all of that will certainly happen over time in an effective coaching relationship. I believe that coaching is chiefly about discovery, awareness and choice. It is a way of empowering people to find their own answers, encouraging and supporting them on the path as they continue to make important life-giving and life-changing choice. The power of choice itself is an amazing thing, I believe that every situation has possibilities and that people really do have the power of choice in their lives. I also LOVE to cook and am a big fan of gaming in my spare time to help keep my brain active – it’s also very social and I love people.

Sussex Learning Curves Community Interest Company

sussex learning curves community interest company

David's story The Fat Fish team has developed over 100 mobile apps in the last ten years, including the Tiny Sports franchise, which has had over four million downloads. How did you get started in the gaming industry? Initially via my degree and coming up with website ideas to try and make money. Just before we graduated in 2004, two classmates and I decided we wanted to set up a software business, Bright AI. We had some ideas for products and reached out to our network to find people that were looking to outsource software development projects. We won our first project a month later. Bright AI started mobile application development in 2005, producing branded football content such as wallpapers, games and animations. We developed and published the smash hit utility app My Secret Folder in 2011, generating over £1million in revenue and reaching the top five paid charts in the UK and US. This allowed us to develop more of our own intellectual property. We set up mobile development studio Fat Fish Digital in 2013, of which I am founder and managing director. What's been the biggest challenge in your career so far and how did you overcome it? There have been two big challenges in my career to date: 1. Picking up the business skills required, such as planning, cash flow and managing staff. The technical skills we picked up on our degree were second to none, but we had to learn everything else from scratch. 2. Moving away from production to management. My experience and passion lay in working on projects, so being able to delegate to others and focus on the business strategy and management was difficult. What's the most surprising thing you've encountered in your industry? Probably the biggest learning curve was learning how to run a business. In the early days of the app store it was very much like the Wild West, with people trying different tactics to get an upper hand. I would say we saw some surprising things there!