There are three lessons in this course. In lesson one, we start with modeling the roof based on site evaluation drawings. There is a roof geometry quiz at the end of this lesson that must be successfully completed before you can access lesson two. In lesson two, vents and other shading features and obstructions will be added to the roof. The opportunity for doing additional modeling will be provided in this lesson for those that want to learn how to add other features to enhance the roof and make it into a house. This additional modeling is entirely optional. This lesson also has a vent placement quiz that must be successfully completed before you can access lesson three. In lesson three, PV modules will be added to the roof. Also fire code roof access pathways and setbacks will be discussed, analyzed, and used when placing the PV modules. Additionally, other setbacks that are part of good design practice will also be used to determine where to place PV modules. The lesson, and course, will conclude with doing shading analysis to refine PV module placement and system size
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The Jamf 200 course offers a core understanding of Jamf Pro. It also provides enterprise-level knowledge of macOS and iOS platforms. Rely on our expert trainers to help you pass the Jamf 200 certification first time. Topics: Introduction to the Jamf Pro server. Building and managing content (.pkg, .mpkg, and .dmg packages) for deployment to macOS devices. Enrolling macOS and iOS devices using automated MDM enrollment. Setup and configuration of macOS and iOS devices. Configuring the user environment (Configuration Profiles, .plist). Security for macOS and iOS devices. Purchasing and distributing App Store apps using Apple Business Manager or Apple School Manager. Scripting overview (Bash). Initial setup and refreshing/reimaging macOS and iOS devices. Ownership and permissions (POSIX, ACE/ACL) on macOS devices. Prerequisites: Abundant hands-on experience with macOS and iOS. What’s Included: Four days (9am-5pm each day) of lab-style interaction. Proctored certification exam during the afternoon of the fourth day. All hardware and software required for the course. Printed course materials. Jamf Certified Tech badge on your Jamf Nation profile (upon successfully completing the exam with a passing score). Free £100 Apple technical training credit
PMI-ACP® Exam Prep: In-House Training This course builds on the candidates' practical experience of Agile in the workplace to equip them with the broad range of knowledge and skills required for the PMI® Agile Certification exam. It will follow the PMI® requirements and reference the suggested reading list, including the Agile Practice Guide, but will not be limited to those areas. Within the profession and discipline of project management, Agile continues to develop as a significant and important aspect of bringing change to an organization. Where the products of change must be delivered to the business 'on time,' Agile is often the chosen methodology. In addition to equipping candidates for the PMI® Agile Certification examination, this course will also support candidates in taking a more informed and effective role in Agile projects. It will also enable them to take a significant role in encouraging and enabling the organization to become or develop as an Agile environment. What you will Learn You will learn how to: Appreciate the wider aspects of Agile project management tools and techniques Integrate various disciplines within Agile Tailor / customize Agile to suit the needs of different projects Prepare yourself for the PMI® Agile Certification examination Getting Started Introductions Agenda Expectations Foundation Concepts Defining 'Traditional' Project Management Project management parameters The 'traditional' approach to the parameters Strengths and weaknesses of the traditional approach Defining 'Agile' Project Management Project management parameters revisited The 'agile' approach to the parameters Strengths and weaknesses of agile Managing projects with traditional and agile methods Can the two approaches co-exist? Leveraging the benefits of both methods Options for using both methods on a project Avoiding the elephant traps Key aspects of the PMI® Agile Certified Practitioner (PMI-ACP)® Handbook Overview Eligibility requirements Exam information Exam Blueprint Continuing certification requirements Key aspects of the PMI Agile Certification Examination Content Outline Introduction Agile exam content outline Tools and techniques Knowledge and skills Domains and tasks (not examined) An Introduction to Agile and Implementing Agile Definable work vs. high-uncertainty work Project factors that influence tailoring The Agile Manifesto and 12 Principles Agile mindset Agile domains and tasks Agile Tools and Techniques Related to PM 'Hard Skills' Planning, monitoring, and adapting The need for planning, monitoring, and adapting The Agile approach to planning and plans The Agile planning tools and techniques The Agile monitoring tools and techniques The Agile approach to adapting Product quality A definition of 'product quality' Setting the standard for product quality Agile tools and techniques for achieving product quality Risk management A definition of 'risk' What is 'at risk'? The acceptability of risks The Agile tools and techniques for managing risks Agile Tools and Techniques Related to PM 'Soft Skills' The difference between PM 'hard and soft' skills Communications The importance of communications Forms of agile communications Communications within the project Communications from the project Communications to the project Making communications the cultural norm Interpersonal Skills Defining and understanding management Defining and understanding leadership Defining and understanding servant leadership Delegating vs. empowering Playing to people's strengths Overcoming the roadblocks Core Agile Tools and Techniques The philosophy of core Agile tools and techniques Agile estimation Will traditional forms of estimating work for agile? The relationship between estimating and guessing The relationship between estimating and sizing The where, who, and how of agile estimating Agile analysis and design Product analysis and design from a user point of view Product analysis and design from a supplier point of view Product analysis and design from an agile project point of view Value-Based Agile Tools and Techniques The role of value-based tools and techniques in bridging traditional PM with Agile Value-based prioritization Value-based prioritization and agile projects Investment appraisal methods Regulatory driven Customer driven Ranking methods (MMF, MoSCoW) Metrics What should we measure / track? Methods of measuring / tracking Adding value with metrics Process Improvement Value-stream analysis Value-stream mapping Agile Knowledge and Skills Context of Agile Knowledge and Skills vis-Ã -vis Agile Tools and Techniques Agile Knowledge and Skills Process focused People focused Product focused Project focused Exam Preparation and Course Closure The application process - where are you now? The 'Exam-Focused Journal' - what you still have to do Further preparation - self-study schedule Exam topic review Practice exam Practice exam debrief Course closure
Who is this course for? Film and Game Design Training Classes is tailored for individuals passionate about 3D for Games. Ideal for those in London seeking specialized skills for lucrative job opportunities in the gaming industry. Software we teach: 3ds max or Maya, Vray, After effects and Photoshop. Check our Website Duration: 40 hours. 1-on-1 Training. When can I book: 9 am - 4 pm (Choose your preferred day and time once a week). Monday to Saturday: 9 am - 7 pm (Flexible timing with advance booking). Course Title: Film & Game Design Training Classes Option A - 40-Hour Program: Option A offers comprehensive training for aspiring film and game designers, covering vital industry software and skills. Module 1: 3ds Max and Advanced Animation (20 hours) - Introduction to 3ds Max: Interface overview. - Basic 3D Modeling: Creating simple 3D objects. - Advanced 3D Modeling: Complex modeling techniques. - Texturing and Materials: Applying textures and materials. - Lighting and Rendering: Scene lighting and rendering setup. - Character Animation: Rigging and animating characters. - Advanced Animation Techniques: Keyframes, motion paths, and more. - Scene Composition: Assembling complex scenes. Module 2: Vray (6 hours) - Vray Introduction: Understanding Vray renderer. - Lighting with Vray: Creating realistic lighting setups. - Material Creation: Crafting materials for realistic surfaces. - Rendering with Vray: Optimization and execution. Module 3: Photoshop (6 hours) - Photoshop Basics: Navigating the interface. - Image Editing: Crop, resize, and enhance. - Layer Management: Working with layers. - Text and Typography: Adding and manipulating text. - Photo Manipulation: Advanced image techniques. - Creating Visual Assets: Designing textures and graphics. Module 4: After Effects: Video and Sound Editing (8 hours) - Introduction to After Effects: Interface overview. - Video Editing: Cut, trim, and arrange video clips. - Transitions and Effects: Apply visual effects and transitions. - Sound Editing: Add and edit audio tracks. - Motion Graphics: Create motion graphics and titles. - Exporting and Rendering: Prepare projects for final output. Film & Game Design Training Course Information Are you ready to explore our Training Course for Film & Game Designers? Here's a comprehensive overview to guide you through: When Can I Book This Training Course? Personalize your training with our flexible 1-on-1 sessions. Tailor your schedule by pre-booking your preferred hours. Available Monday to Saturday, 9 a.m. to 7 p.m. For phone bookings, call 02077202581. Training Duration The course spans 40 hours, allowing flexibility for your ideal schedule. Training Method Experience 1-on-1 training, in-person Face to Face or Live Online. Expect personalized attention, tailored content, flexible learning, and individual support. Opt for Live Online 1-on-1 sessions via Zoom for convenience. Enroll Today Ready to start your exciting journey? Click the link below to enroll in our 1-on-1 Course. Film & Game Design Training Overview In our comprehensive training program for film and game designers, refine your skills using industry-leading software tools. This prepares you to bring your creative visions to life. Option A: 3ds Max and Advanced Animation (20 hours) Vray (6 hours) Photoshop (6 hours) Aftereffects: Video and Sound Editing (8 hours) Option B: Maya and Advanced Animation (20 hours) Vray (6 hours) Photoshop (6 hours) Aftereffects: Video and Sound Editing (8 hours) Both options offer flexibility for Mac and Windows operating systems, ensuring accessibility for all learners. Key Benefits Price Assurance: Exceptional value for your film and game design career investment. One-on-One Training: Customized learning for your unique style. Flexible Scheduling: Choose your training time, available Monday to Sunday, 9 am to 8 pm. Lifetime Email and Phone Support: Ongoing assistance beyond training for your career growth. Computer Configuration Assistance: Guidance for seamless software installation. Referral Benefits: Special discounts for referrals and savings on group training. Embark on a transformative journey and unlock your potential in the thrilling fields of film and game design!
Build a stunning cinematic 3D animation scene from start to finish in Unreal Engine 4
Having a clear business vision and plan for your business is the difference between setting your GPS to take you from Scotland to England and then trying to work out where you want to go compared to setting your GPS to go from a postcode in Edinburgh to a postcode in London! Create a business plan you can use to grow your business successfully
Microsoft Access training course description A hands on course providing a solid grounding in Microsoft Access. What will you learn Use and customise the Microsoft Access environment. Select, use and customise queries. Define tables. Design forms and reports. Recognise the use of macros. Microsoft Access training course details Who will benefit: Anyone wishing to work with Microsoft Access. Prerequisites: Database fundamentals Duration 3 days Microsoft Access training course contents Introducing databases Flat file databases, Relational databases, the objects defined in an Access database, planning a simple relational database. Open Access and create a database The database wizards, tables, creating and amending tables, using field properties to improve the quality of data entry and system performance, the primary key. Working in datasheet view View, add, modify and delete records, find records. Advantages and disadvantages of entering data directly into a table. Queries Sort and select records form a single table, advantages and disadvantages of entering data via a query, define simple calculated expressions, use 'Totals' queries. Forms Use the form wizards, basic editing of objects created using the form wizards, Data-entry in form view. Reports Use the report wizard, basic editing of objects created using the report wizard, print reports. The multi table environment Plan and create a related table, define a one-to-many relationship, write multi-table queries and use the 'AutoLookup' feature, use the form wizard to create a subform and carry out data-entry in a main/subform, print and amend reports, use the report wizard to create reports based on multi-table. Relationships Working with one-to-one and one-to-many relationships, recognising and handling many-to-many relationships, referential integrity. Select queries Select queries based on related tables, parameter queries, Crosstab, find unmatched queries and Find Duplicate, the implications of the Join properties in a relational query, conditional expressions, and working with the expression builder. Action queries Make table queries, append queries, update queries, delete queries. Customising forms. Using the Toolbox, calculated controls, Combo and List boxes, query by form, working with form and control properties, domain aggregate functions. Reports Report and control properties, customising sorting and grouping, calculated controls on reports, Sub-reports, editing and altering a report's source. Macros Introduction to macros.
Who is this course for? The "3ds Max and Unity 3D Game Designing Training Course" is ideal for aspiring game designers, developers, graphic designers, students, and creative professionals. It's tailored for individuals keen on mastering 3D modeling, animation, and interactive game development using industry-standard software like 3ds Max and Unity 3D. Click here for more info: Website Scheduling: Available from Monday to Saturday, 9 a.m. to 7 p.m. Choose in-person or live online sessions over Zoom. Duration: 40 hours. Module 1: Introduction to 3ds Max (8 hours) Overview of 3ds Max interface and tools Basic 3D modeling techniques: primitives, Editable Poly, modifiers Material creation and application Introduction to lighting and rendering concepts Module 2: Advanced 3ds Max Techniques (8 hours) Advanced modeling: Splines, Loft, Extrude, and ProBoolean Animation basics: Keyframes, paths, and controllers Particle systems and dynamics Introduction to character rigging and animation Module 3: Introduction to Unity 3D (8 hours) Unity interface and project setup Importing 3D assets from 3ds Max Physics and colliders in Unity Basic scripting and interactions Module 4: Advanced Unity 3D Features (8 hours) Unity scripting: C# fundamentals Advanced physics and particle systems User interface design and implementation Integrating audio and visual effects Module 5: Game Design and Optimization (8 hours) Game design principles and mechanics Level design and interactive gameplay elements Optimizing game performance: LOD, batching, and asset optimization User testing and feedback incorporation Final Project (4 hours) Collaborative game development project using 3ds Max and Unity 3D Implementation of learned skills in a real-world scenario Presentation and feedback session Note: The course outline is designed to provide a comprehensive understanding of both 3ds Max and Unity 3D, covering fundamental and advanced topics. The final project aims to apply the acquired skills in a practical context, fostering creativity and collaboration among participants. Unity - Real-time 3D https://www.unity.com/. 3ds Max Trial https://www.autodesk.co.uk ⺠products ⺠free-trial Upon completion of the 40-hour 3ds Max and Unity 3D Game Design Masterclass, students will: Master 3D Modeling: Acquire proficient skills in creating detailed 3D models, understanding various techniques, and utilizing advanced tools in 3ds Max. Expertise in Animation: Gain expertise in animating characters and objects, employing keyframes, paths, and controllers for realistic motion. Material Creation and Texturing: Understand material creation, application, and advanced texturing techniques for creating visually appealing game assets. Unity Game Development: Learn Unity's interface, project setup, and scripting fundamentals to create interactive games. Physics and Interactivity: Explore physics systems, colliders, and interactive elements, enhancing gameplay experiences. Advanced Scripting: Develop proficiency in C# scripting, enabling the implementation of complex game mechanics and interactions. Optimization Techniques: Understand techniques to optimize game assets, improving performance and ensuring smooth gameplay. Game Design Principles: Grasp essential game design principles, including level design, user experience, and gameplay mechanics. Real-World Application: Apply learned skills in a collaborative final project, integrating 3D models, animations, scripting, and game design principles. Presentation Skills: Develop the ability to present and explain game concepts, designs, and mechanics effectively. Troubleshooting and Debugging: Gain skills in identifying and resolving common issues and errors in both 3ds Max and Unity 3D projects. Team Collaboration: Enhance teamwork and collaboration skills through the final project, working effectively with peers in a creative environment. Upon completing the course, students will have a well-rounded skill set in 3D modeling, animation, game design, and Unity development, making them proficient candidates for roles in game development studios, animation companies, or freelance projects. 3ds Max and Unity 3D Game Designing Training Course: Skills & Careers! Skills Acquired: Advanced 3D Modeling Texturing and Animation Unity 3D Game Development Lighting and Rendering Interactive UI/UX Design Career Opportunities: Game Developer 3D Modeler Texture Artist Game Tester UI/UX Designer Embrace Personalized Learning. Why Us? Discover the Benefits: One-on-One Training: Experience tailored coaching from practicing architects and designers, either face-to-face at (SW96DE) or in live online sessions. Available Monday to Saturday, 9 am to 7 pm. Customized Tutorials: Take home exclusive video tutorials crafted to enhance your learning journey. Comprehensive Resources: Access a digital reference book for thorough revision, ensuring a deep understanding of every concept. Free Ongoing Support: Enjoy continuous post-course assistance via phone or email, ensuring your success even after class completion. Flexible Syllabus: We adapt syllabus and projects to your needs, ensuring focused learning on what matters most to you. Official Certificate: Certificate upon course completion. Why Choose Us? Individualized Support: Our courses, ranging from 10 to 120 hours, offer unwavering assistance at every stage. With personalized homework assignments and free after-course support, we guide you toward mastering software with unparalleled expertise. Personal Attention, No Crowded Classrooms: Experience the intimacy of one-on-one learning. Bid farewell to crowded classrooms, ensuring you receive the undivided attention you deserve in a confident and comfortable environment. Financial Flexibility: Embarking on your educational journey shouldn't strain your finances. Diverse payment plans tailored to your needs. Explore available options and embark on your learning adventure today. Expert Instructors, Real-world Experience: Our instructors, chosen for their industry expertise and passion for teaching, are dedicated to imparting invaluable skills to eager learners.
The Negative Thought Pattern Interrupt does exactly what it says Course curriculum Welcome to the course! Welcome from Simon Lee Maryan, Course Creator What is the Somato-Limbic Metacognitive Process (SLM Process)? CPD Accreditation About the Course Creator How to Navigate this course What Are Your Initial Outcomes SLM Process Course Learning Outcomes Individual Change Readiness Assessment 2 Part 1 - Theory Part 1 - Introduction Video 3 Bonus Module 1: Psychological and Physiological Effects of Stress Lesson BM1.1: Stress and Work Lesson BM1.2: Types of Stress and Causes Lesson BM1.3: Physical Effects of Stress - Musculoskeletal Lesson BM1.4: Physical Effects of Stress - Respiratory Lesson BM 1.5: Physical Effects of Stress - Cardiovascular Lesson BM 1.6: Physical Effects of Stress - Endocrine Lesson BM 1.7: Physical Effects of Stress - Gastrointestinal Lesson BM 1.8: Physical Effects of Stress - Nervous Lesson BM1.9 - Psychological Effects of Stress 4 Bonus Module 2: Psychological and Physiological Effects of Fatigue Lesson BM2.1: Definition of Fatigue Lesson BM2.2: Types of fatigue and Causes Lesson BM2.3: Psychological Effects of Fatigue Lesson BM2.4: Methods to Manage Stress and Fatigue 5 Module 1: Foundation Theory Lesson 1.1: The Principles for Success Lesson 1.2: Creating Outcomes with Positive Effect Lesson 1.3: Setting a Coaching Intervention Up For Success Lesson 1.4: Cause and Effect Lesson 1.5: The Mind-Body Connection Lesson 1.6: Neurological Connections Lesson 1.7: The Presuppositions for Life Module 1 Assessment 6 Module 2: Communication Principles and Skills Module 2: Introduction Video Lesson 2.1: A Communication Model Lesson 2.2: Observing Body Language and Non-Verbal Communication Lesson 2.2.1: Behavioural Profiling Aide Memoire Lesson 2.2.2: Basic Behavioural Profiling Exercises Lesson 2.3: Rapport - What is it, how do we build and maintain it? Lesson 2.4: Our Senses and Language Lesson 2.4.1: Exercise - Sensory Preference Lesson 2.4.1 - Exercise Worksheet Lesson 2.5: Predicate Language Module 2 Assessment 7 Module 3: Eye Movement Patterns Module 3 Introduction Video Lesson 3.1: Eye Movement Pattern Cues Lesson 3.2: How to Elicit Eye Patterns Lesson 3.3: Eye Tracking Exercise Lesson 3.3.1 Eye Tracking Exercise Sheet - PDF Lesson 3.4: Synesthesia Module 3 Assessment 8 Module 4: Submodalities Module 4 Introduction Video Lesson 4.1: Modalities and Submodalities Lesson 4.2: Possible uses for Changing Submodalities and How to Elicit Them Lesson 4.3: Using Submodalities for Change Lesson 4.3.1: Exercise - Submodality Change Video: How to use the Submodality Checklist Lesson 4.3.2: Submodality Checklist PDF Module 4 Assessment 9 Module 5: The Limbic System, Memory and Brain Activity Module 5: Introduction Video Lesson 5.1: How the Limbic System Affects Memory Lesson 5.1.1: Memory Graphics - Downloads Lesson 5.2: Perceptual Blindness and Conscious Overload Lesson 5.3: Brain Activity and Brain Waves Lesson 5.4: Circadian Rhythm Lesson 5.4.1: Exercise Worksheet - Sleep Diary Lesson 5.5:Ultradian Rhythm Module 5 Assessment 10 Module 6: Influences on Your State of Mind, Emotions, Beliefs and Decisions Module 6: Introduction Video Lesson 6.1: Influences on Your State of Mind Lesson 6.2: Emotional Response vs Decisions Lesson 6.3: Beliefs Lesson 6.4: Identifying Limiting Beliefs Lesson 6.4.1: Exercise Worksheet - Identify Your Limiting Beliefs Lesson 6.5: Limiting Beliefs - Framing Principle, Frame of Reference Lesson 6.5.1: Reframing, Schemas, Meaning Lesson 6.5.2 - Exercise Worksheet - Identify Your Frames of Reference, Schemas and Meaning Lesson 6.6: Values Lesson 6.6.1: Values Exercise Video Explanation Lesson 6.6.1 - Values Exercise WorkSheet Lesson 6.6.2: Beliefs Behind Your Values Video Explanation Lesson 6.6.2 - Exercise Worksheet 2 - Beliefs Behind Your Values Module 6 Assessment 11 Module 7:The Logical Levels Model for Personal Change Module 7: Introduction Video Lesson 7.1: An Introduction to the Logical Levels Model Lesson 7.2: Logical Levels - Environment Lesson 7.3: The logical Levels - Behaviour Lesson 7.4: The Logical Levels - Capability Lesson 7.5: The Logical Levels Model - Beliefs and Values Lesson 7.6: The Logical Levels Model - Identity Lesson 7.7: The Logical Levels Model - Purpose Video Explanation of Personal Exploration Exercise Lesson 7.8: Personal Exploration Exercise - PDF Module 7 Assessment 12 Module 8: Behavioural Change Module 8: Introduction Video Lesson 8.1: The Behavioural Change Learning Cycle Behavioural Change Learning Cycle - Video Explanation Behavioural Change Learning Cycle PDF Lesson 8.2: The Intentional Change Model Lesson 8.2.1: Reflective Exercise - Who Helped Me and Who Tried Lesson 8.3: The Intentional Change Model Cont. Module 8 Assessment 13 Part 2 - Techniques Part 2 - Techniques Introduction 14 Module 9: Negative Thought Pattern Interrupt Lesson 9.1: Negative Thought Pattern Interrupt - What Is It? Lesson 9.2: NTPI - The Process Overview Lesson 9.3: NTPI - The Process in Detail Lesson 9.4: NTPI - Live Video Demo with Client Lesson 9.5: NTPI Assignment 15 Module 10: The Whole Brain State Lesson 10.1: The Whole Brain State (WBS) - Description Lesson 10.2: WBS - The Process Lesson 10.3: The Whole Brain State - Live Video Demo with Client Lesson 10.4: Whole Brain State Assignment 16 Module 11: Anchoring Lesson 11.1: Brief History of Anchoring Lesson 11.2: Uses of Anchoring Lesson 11.3: 5 Keys to Anchoring - ITURN Lesson 11.4: The Anchoring Process Lesson 11.4.1: Icarus Anchoring Process - PDF Download Lesson 11.5: Anchoring - Live Video Demo with Client Lesson 11.6: Anchoring Assignment Lesson 11.7: How to Bring all Three Techniques Together 17 Bonus Module 3: Personal Needs Lesson B3.1: How are Your Personal Needs Being Fulfilled? Lesson B3.2 - Exercise Worksheet - Hierarchy of Needs 18 Module 12: Purpose Lesson 12.1: Purpose Lesson 12.2: Your Purpose Statement - Exercise Worksheet 19 Module 13: Case Studies Assignment Lesson 13.1 - Case Study Assignment Sample Case Studies and Informed Consent Form 20 Next steps Congratulations, you're Almost Done!! Here's What's Next Before you go...Please leave us your thoughts on your experience of this course.