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Duration 5 Days 30 CPD hours This course is intended for Application Developers; Programmers, Sales and Pre Sales, Technical Support, Project Managers, Cisco customers, partners and employees involved in UCCE/CVP or CVP stand alone deployments Overview Upon completing this course, the learner will be able to meet these overall objectives: Introduction to the Java API, its capabilities and limitations - Practice - This course is applicable for any version of CVP and Studio. Introduction to Voice Elements and their complexity - creating every different Java component to extend Studio (see below) Overview of a UCCE with CVP Comprehensive Call Flow Module 1 Overview of a UCCE with CVP Comprehensive Call Flow Module 2 ICM routing scripts to route calls to CVP VXML Server applications Passing data (e.g., global variables) Parsing and evaluating data returned Queueing Assigning data to send to Finesse. Module 3 Writing Call Studio scripts (applications) Prompting Callers ? using pre-recorded audio; TTS text-to-speech; Say it Smart to format audio as digits, date, time, currency; input error reprompting Menus Collecting and confirming caller input, such as account numbers, dates of birth, etc Working with variables ? Session data, Element data, Call data, Local data (CVP11) Introduction to retrieving data from back end systems: SQL Database interaction ? using the Studio Database element to select data Web service interaction- Studio Web Services element for SOAP-web services and calling a simple REST web service Playing audio to callers during back-end data retrieval Catch events Working with counters, decisions, math Introduction to javascript for substrings and string length Setting VoiceXML properties affecting the gateway Multi-Language applications Module 4 Working with Version Control Module 5 ÿImplementing a Post Call Survey Module 6 Using the Studio Debugger to test applications within Studio Module 7 CVP Reporting Server and CVP CUIC Reports Best practices regarding naming elements and variables Configuring data to pass to the Reporting Server using OAMP Understanding Reporting Server tables Understanding the Application Summary CUIC reports Module 8 Administration covered throughout the course OAMP Operations Console to deploy applications to VXML Server Using Studio Documenter to print Visio-like diagrams of the application Configuring log file properties Using logs for debugging applications Administrative scripts for graceful updates or suspensions of the server Important log, debug, administration files Module 9 Cisco Courtesy Callback Detailed discussion of the CCB Call flow, the ICM script, and the 5 Studio scripts used for Courtesy Callback.
The 'Game Development with Cocos2d-x v3 JavaScript' course offers a comprehensive introduction to game development using Cocos2d-x v3 with JavaScript. It covers various aspects of game development, including setup, positioning, actions, audio, touch events, keyboard events, scenes, UI components, and more. Learning Outcomes: Understand the basics of Cocos2d-x JavaScript and set up the development environment for different platforms. Learn various positioning techniques and how to perform repeating and advanced actions in game development. Implement audio features to play sound effects and music, control volume, and manage audio playback. Handle touch events, mouse events, keyboard events, and accelerometer events to enable user interactions. Create a menu system and implement scene management with scene transitions. Utilize various extras like node action animations, scheduling, and debug information for game development. 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This Game Development with Cocos2d-x v3 JavaScript is a great way for you to gain multiple skills from the comfort of your home. Course Curriculum Section 01: Introduction & Setup What Is Cocos2d-x JavaScript? 00:03:00 Setting Up For iOS 00:09:00 Setting Up For Android on Mac 00:12:00 Setting For Android on Windows 00:13:00 Setting Up For the Web 00:07:00 Multi Resolution Support 00:18:00 Adding a Sprite 00:07:00 Section 02: Positioning Positioning Using MoveTo 00:05:00 Positioning Using MoveBy 00:06:00 Positioning Using JumpTo 00:03:00 Positioning Using JumpBy 00:04:00 Positioning Using BezierTo 00:04:00 Positioning Using BezierBy 00:04:00 Positioning Using Place 00:04:00 Section 03: Repeating Actions Repeat 00:04:00 RepeatForever 00:04:00 Section 04: Advanced Actions Scaling Using ScaleTo 00:04:00 Scaling Using ScaleBy 00:04:00 Tinting Using TintTo 00:04:00 Tinting Using TintBy 00:04:00 Fading Using FadeTo 00:04:00 Fading Using FadeIn 00:03:00 Fading Using FadeOut 00:03:00 Skewing Using SkewTo 00:05:00 Skewing Using SkewBy 00:04:00 Rotating Using RotateTo 00:03:00 Rotating Using RotateBy 00:03:00 Sequence 00:04:00 Section 05: Playing Audio Playing Sound Effects 00:07:00 Playing Sound Effects Repeatedly 00:03:00 Setting Sound Effect Volume 00:03:00 Stopping Sound Effects 00:05:00 Playing Music 00:05:00 Stopping Music 00:05:00 Pausing and Resuming Music 00:05:00 Setting Music Volume 00:03:00 Section 06: Touch Events Setting Up Single Touch Events 00:05:00 Single Touch Began 00:06:00 Single Touch Moved 00:04:00 Single Touch Ended 00:04:00 Setting Up Multi Touch Events 00:03:00 Multi Touch Began 00:04:00 Multi Touch Moved 00:03:00 Multi Touch Ended 00:04:00 Section 07: Mouse Events Setting up Mouse Events 00:03:00 Mouse Button Pressed 00:03:00 Mouse Button Released 00:03:00 Mouse Moved 00:03:00 Mouse Wheel Scrolled 00:03:00 Section 08: Keyboard Events Setting up Keyboard Events 00:03:00 Keyboard Key Pressed 00:04:00 Keyboard Key Released 00:04:00 Section 09: Accelerometer Events Setting up Accelerometer Events 00:05:00 Using the Accelerometer 00:04:00 Section 10: Menu Systems Setting up A Menu 00:02:00 Adding a Menu Font Item 00:07:00 Adding a Menu Image Item 00:05:00 Menu Alignment 00:03:00 Section 11: Scenes Creating a New Scene 00:03:00 Pushing a Scene 00:06:00 Popping a Scene 00:04:00 Replacing a Scene 00:04:00 Scene Transitions 00:05:00 Section 12: Extras Node Action Animations 00:05:00 Scheduling 00:07:00 Debug Information 00:05:00 Remove Child 00:05:00 Section 13: Labels LabelTTF 00:05:00 LabelAtlas 00:05:00 LabelBMFont 00:07:00 Section 14: UI Components UIButton 00:07:00 UICheckBox 00:09:00 UIImageView 00:04:00 UILabelAtlas 00:06:00 UILabelBMFont 00:06:00 UILabel 00:04:00 UIListView 00:10:00 UILoadingBar 00:09:00 UIRichText 00:08:00 UIScrollView 00:08:00 UISlider 00:09:00 UITextField 00:10:00 UILayout 00:07:00 UIPageView 00:11:00 Section 15: Resource Resource 00:00:00 Assignment Assignment - Game Development with Cocos2d-x v3 JavaScript 00:00:00