We are in such an era where cyber security plays an important part. With systems getting smarter, we are seeing machine learning interrupting computer security. With the adoption of machine learning in upcoming security products, it is important for pentesters and security researchers to understand the working of these systems and how to breach them.
This course will help you learn the fundamentals of OpenShift with the help of interesting assignments. In no time, you will be able to develop, deploy, and manage multi-services applications using OpenShift.
Duration 4 Days 24 CPD hours This course is intended for This is an introductory-level C++ programming course designed for developers with experience programming in C or other languages. Practical hands-on prior programming experience and knowledge is required. Overview This 'skills-centric' course is about 50% hands-on lab and 50% lecture, designed to train attendees in basic coding with C++, coupling the most current, effective techniques with the soundest industry practices. Our engaging instructors and mentors are highly experienced practitioners who bring years of current 'on-the-job' experience into every classroom. Working in a hands-on learning environment, guided by our expert team, attendees will learn: Writing procedural programs using C++ Using private, public and protected keywords to control access to class members Defining a class in C++ Writing constructors and destructors Writing classes with const and static class members Overloading operators Implementing polymorphic methods in programs Writing programs using file I/O and string streams Using manipulators and stream flags to format output Using the keyword template to write generic functions and classes Writing programs that use generic classes and functions Writing programs that use algorithms and containers of the Standard Library Apply object-oriented design techniques to real-world programming problems Using algorithms and containers of the Standard Library to manipulate string data Understand how C++ protects the programmer from implementation changes in other modules of an application Using try() blocks to trap exceptions Using catch() blocks to handle exceptions Defining exceptions and using throw to trigger them Introduction to C++ Programming / C++ Essentials is a skills-focused, hands-on C++ training course geared for experienced programmers who need to learn C++ coupled with sounds coding skills and best practices for OO development. Students will leave this course armed with the required skills to put foundation-level C++ programming skills right to work in a practical environment. The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency Moving from C to C++ (Optional) New Compiler Directives Stream Console I/O Explicit Operators Standard Libraries Data Control Capabilities Handling Data New Declaration Features Initialization and Assignment Enumerated Types The bool Type Constant Storage Pointers to Constant Storage Constant Pointers References Constant Reference Arguments Volatile Data Global Data Functions Function Prototypes and Type Checking Default Function Data Types Function Overloading Problems with Function Overloading Name Resolution Promotions and Conversions Call by Value Reference Declarations Call-by-Reference and Reference Types References in Function Return Constant Argument Types Conversion of Parameters Using Default Initializers Providing Default Arguments Inline Functions Operator Overloading Advantages and Pitfalls of Overloading Member Operator Syntax and Examples Class Assignment Operators Class Equality Operators Non-Member Operator Overloading Member and Non-Member Operator Functions Operator Precedence This Pointer Overloading the Assignment Operator Overloading Caveats Creating and Using Objects Creating Automatic Objects Creating Dynamic Objects Calling Object Methods Constructors Initializing Member consts Initializer List Syntax Allocating Resources in Constructor Destructors Block and Function Scope File and Global Scope Class Scope Scope Resolution Operator :: Using Objects as Arguments Objects as Function Return Values Constant Methods Containment Relationships Dynamic Memory Management Advantages of Dynamic Memory Allocation Static, Automatic, and Heap Memory Free Store Allocation with new and delete Handling Memory Allocation Errors Controlling Object Creation Object Copying and Copy Constructor Automatic Copy Constructor Conversion Constructor Streaming I/O Streams and the iostream Library Built-in Stream Objects Stream Manipulators Stream Methods Input/Output Operators Character Input String Streams Formatted I/O File Stream I/O Overloading Stream Operators Persistent Objects Introduction to Object Concepts The Object Programming Paradigm Object-Orientated Programming Definitions Information Hiding and Encapsulation Separating Interface and Implementation Classes and Instances of Objects Overloaded Objects and Polymorphism Declaring and Defining Classes Components of a Class Class Structure Class Declaration Syntax Member Data Built-in Operations Constructors and Initialization Initialization vs. Assignment Class Type Members Member Functions and Member Accessibility Inline Member Functions Friend Functions Static Members Modifying Access with a Friend Class Templates Purpose of Template Classes Constants in Templates Templates and Inheritance Container Classes Use of Libraries Strings in C++ Character Strings The String Class Operators on Strings Member Functions of the String Class Inheritance Inheritance and Reuse Composition vs. Inheritance Inheritance: Centralized Code Inheritance: Maintenance and Revision Public, Private and Protected Members Redefining Behavior in Derived Classes Designing Extensible Software Systems Syntax for Public Inheritance Use of Common Pointers Constructors and Initialization Inherited Copy Constructors Destructors and Inheritance Public, Protected, Private Inheritance Exceptions Types of Exceptions Trapping and Handling Exceptions Triggering Exceptions Handling Memory Allocation Errors C++ Program Structure Organizing C++ Source Files Integrating C and C++ Projects Using C in C++ Reliability Considerations in C++ Projects Function Prototypes Strong Type Checking Constant Types C++ Access Control Techniques Polymorphism in C++ Definition of Polymorphism Calling Overridden Methods Upcasting Accessing Overridden Methods Virtual Methods and Dynamic Binding Virtual Destructors Abstract Base Classes and Pure Virtual Methods Multiple Inheritance Derivation from Multiple Base Classes Base Class Ambiguities Virtual Inheritance Virtual Base Classes Virtual Base Class Information The Standard Template Library STL Containers Parameters Used in Container Classes The Vector Class STL Algorithms Use of Libraries
Overview Embarking on the High School Math course opens doors to a world where numbers and equations form the backbone of countless real-world applications. In an era where data-driven decisions rule, this course stands as a cornerstone for those aspiring to thrive in numerous professional fields. A recent study by the Educational Research Center highlighted that proficiency in high school mathematics is strongly correlated with success in higher education and various career paths. This course not only equips students with fundamental mathematical knowledge but also sharpens analytical and problem-solving skills, making them indispensable in today's competitive landscape. Venture on a journey of mathematical mastery. Enrol in the High School Math course today and unlock the door to a world of opportunities and intellectual growth! How will I get my certificate? You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate. Who is This course for? There is no experience or previous qualifications required for enrolment on this High School Math. It is available to all students, of all academic backgrounds. Requirements Our High School Math is fully compatible with PC's, Mac's, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace. Career Path Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skillset will help you to- Open doors of opportunities Increase your adaptability Keep you relevant Boost confidence And much more! Course Curriculum 12 sections • 136 lectures • 23:03:00 total length •Introduction: 00:03:00 •What is Function?: 00:07:00 •Vertical Line Test: 00:04:00 •Value of a Function Graphically: 00:08:00 •Domain Range of a function Algebraically: 00:13:00 •Domain Range of a function Graphically: 00:06:00 •Even & Odd Functions: 00:07:00 •One to one Function: 00:05:00 •Composite Functions: 00:09:00 •How to draw Rational Functions- 1: 00:04:00 •How to draw Rational Functions- 2: 00:10:00 •Inverse of a function Algebraically: 00:05:00 •Inverse of a function Graphically: 00:09:00 •Practice Problems 1: 00:15:00 •Practice Problems 2: 00:11:00 •Resources Downloads: 00:40:00 •Introduction to Quadratic Equations: 00:04:00 •Solving Quadratic Equations by Factorization method: 00:10:00 •Writing in completed square form: 00:08:00 •Solving by completed square method: 00:08:00 •Sketching of Quadratic Graphs: 00:11:00 •Quadratic graphs using Transformations: 00:06:00 •Quadratic inequalities: 00:11:00 •Deriving Quadratic formula: 00:05:00 •Solving problems using Quadratic Formula: 00:06:00 •Equations reducible to Quadratic: 00:07:00 •Nature of Roots of Quadratic Equations: 00:04:00 •Nature of roots continues: 00:12:00 •Quadratic Equations (Resources): 00:50:00 •Distance formula: 00:15:00 •Mid point formula: 00:05:00 •Gradient of a line: 00:10:00 •Graphing using gradient and y intercept: 00:02:00 •Some standard lines: 00:04:00 •Slope intercept form y = m x +c: 00:05:00 •Intersection of line and parabola: 00:09:00 •Practice Problems from past papers (part 3): 00:12:00 •Sequence and series ( video): 00:08:00 •Arithmetic Sequence: 00:10:00 •General term of an A.P.: 00:07:00 •Finding given term is which term?: 00:05:00 •Writing sequence when two terms are known: 00:08:00 •Condition for three terms to be in A.P.: 00:05:00 •Sum to n terms of A.P.: 00:06:00 •Practice Problems 1 (A.P.): 00:08:00 •Practice problems 3 (A.P.): 00:07:00 •Practice problems 4 (A.P.): 00:10:00 •Geometric Progressions: 00:11:00 •Sum to n terms in G.P.: 00:14:00 •Sum to infinite Terms in G.P.: 00:13:00 •Practice Problems 1 (GP): 00:13:00 •Practice Problems 2 (GP): 00:06:00 •Practice Problems based on AP and GP both: 00:15:00 •Sequence and series Text 1: 00:40:00 •Sequence and series Text 2: 00:55:00 •What is Factorial?: 00:06:00 •n-choose -r problems: 00:06:00 •Properties of n - choose -r: 00:05:00 •Expanding using Binomial Theorem: 00:11:00 •Finding the indicated term in the Binomial expansion: 00:10:00 •Finding the indicated term from end: 00:09:00 •Finding the coefficient for given exponent (index) of the variable: 00:08:00 •Finding the term independent of variable: 00:05:00 •Expanding in increasing and decreasing powers of x: 00:09:00 •Practice problems 1: 00:12:00 •Practice Problems 2: 00:09:00 •Practice problems 3: 00:10:00 •Past papers problems 1: 00:15:00 •Past Paper problems 2: 00:13:00 •Past Paper problems 3: 00:09:00 •Resources in this section: 00:48:00 •What is Derivative?: 00:07:00 •Derivation of formula for Derivative: 00:06:00 •Differentiation by definition or First Principle: 00:06:00 •Power Rule: 00:20:00 •Practice Problems on Power Rule 1: 00:07:00 •Practice Problems on Power Rule 2: 00:07:00 •Practice Problems on Power Rule 3: 00:05:00 •Practice Problems on Power Rule 4: 00:11:00 •Practice Problems on Power Rule 5: 00:07:00 •Tangents and Normals- Basics: 00:12:00 •Practice- Tangents and Normals Part 1: 00:16:00 •Practice- Tangents and Normals Part 2: 00:13:00 •Practice- Tangents and Normals Part 3: 00:11:00 •Practice- Tangents and Normals Part 4: 00:14:00 •Stationary Points - Basics: 00:13:00 •Practice- Increasing Decreasing & Maxima Minima part 1: 00:11:00 •Practice- Increasing Decreasing & Maxima Minima part 2: 00:12:00 •Practice- Increasing Decreasing & Maxima Minima part 3: 00:10:00 •Concavity-Basics: 00:02:00 •Concavity & Second Derivative: 00:08:00 •Second Derivative Test: 00:09:00 •Practice Problems on second derivative: 00:04:00 •Practice Problem of Maxima Minima using second derivative test Part 1: 00:17:00 •Practice Problem of Maxima Minima using second derivative test Part 2: 00:10:00 •Practice Problem of Maxima Minima using second derivative test Part 3: 00:07:00 •Practice Problem of Maxima Minima using second derivative test Part 4: 00:07:00 •Applications of Maxima and Minima Part 1: 00:09:00 •Applications of Maxima and Minima Part 2: 00:07:00 •Applications of Maxima and Minima Part 3: 00:10:00 •Applications of Maxima and Minima Part 4: 00:09:00 •Applications of Maxima and Minima Part 5: 00:10:00 •Applications of Maxima and Minima Part 6: 00:08:00 •Past Paper Problems on applications of maxima and minima Part 1: 00:09:00 •Past Paper Problems on applications of maxima and minima Part 2: 00:09:00 •Past Paper Problems on applications of maxima and minima Part 3: 00:08:00 •Past Paper Problems on applications of maxima and minima Part 4: 00:07:00 •Chain Rule: 00:12:00 •Rate of change part 1: 00:05:00 •Rate of change part 2: 00:10:00 •Rate of change part 3: 00:07:00 •Past Paper Problems using chain rule -1: 00:06:00 •Past Paper Problems using chain rule - 2: 00:07:00 •Past Paper Problems using chain rule 3: 00:07:00 •Past Paper Problems using chain rule -4: 00:04:00 •Graphical Method of solving pair of linear equations: 00:10:00 •Video lecture on Graphical method: 00:05:00 •Method of elimination by substitution: 00:10:00 •Video lecture on substitution method: 00:06:00 •Method of elimination by equating the coefficients: 00:10:00 •Video lecture on equating coefficients method: 00:09:00 •Practice Problems on Linear equation: 00:20:00 •How to take up this course?: 00:10:00 •Background of Algebra: 00:10:00 •Language of Alg ebra: 00:10:00 •Finding Values of algebraic expressions: 00:14:00 •Fractional Indices: 00:10:00 •Higher Indices: 00:07:00 •Rules of Brackets: 00:04:00 •Simplification by removing brackets (BODMAS): 00:11:00 •Simplifications of Algebraic Fractions: 00:07:00 •Solving complex Linear Equations in one variable: 00:10:00 •Factorization by taking out common factor: 00:10:00 •Factorization by grouping the terms: 00:09:00 •Factorize using identity a ² - b ²: 00:07:00 •Factorization by middle term split: 00:12:00
The 'Game Development with Cocos2d-x v3 JavaScript' course offers a comprehensive introduction to game development using Cocos2d-x v3 with JavaScript. It covers various aspects of game development, including setup, positioning, actions, audio, touch events, keyboard events, scenes, UI components, and more. Learning Outcomes: Understand the basics of Cocos2d-x JavaScript and set up the development environment for different platforms. Learn various positioning techniques and how to perform repeating and advanced actions in game development. Implement audio features to play sound effects and music, control volume, and manage audio playback. Handle touch events, mouse events, keyboard events, and accelerometer events to enable user interactions. Create a menu system and implement scene management with scene transitions. Utilize various extras like node action animations, scheduling, and debug information for game development. Work with different label types and UI components to enhance the user interface of the game. Develop skills to create interactive and engaging games using Cocos2d-x v3 with JavaScript. Why buy this Game Development with Cocos2d-x v3 JavaScript? Unlimited access to the course for forever Digital Certificate, Transcript, student ID all included in the price Absolutely no hidden fees Directly receive CPD accredited qualifications after course completion Receive one to one assistance on every weekday from professionals Immediately receive the PDF certificate after passing Receive the original copies of your certificate and transcript on the next working day Easily learn the skills and knowledge from the comfort of your home Certification After studying the course materials of the Game Development with Cocos2d-x v3 JavaScript there will be a written assignment test which you can take either during or at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £5.99. Original Hard Copy certificates need to be ordered at an additional cost of £9.60. Who is this course for? This Game Development with Cocos2d-x v3 JavaScript course is ideal for Students Recent graduates Job Seekers Anyone interested in this topic People already working in the relevant fields and want to polish their knowledge and skill. Prerequisites This Game Development with Cocos2d-x v3 JavaScript does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Game Development with Cocos2d-x v3 JavaScript was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Career path As this course comes with multiple courses included as bonus, you will be able to pursue multiple occupations. This Game Development with Cocos2d-x v3 JavaScript is a great way for you to gain multiple skills from the comfort of your home. Course Curriculum Section 01: Introduction & Setup What Is Cocos2d-x JavaScript? 00:03:00 Setting Up For iOS 00:09:00 Setting Up For Android on Mac 00:12:00 Setting For Android on Windows 00:13:00 Setting Up For the Web 00:07:00 Multi Resolution Support 00:18:00 Adding a Sprite 00:07:00 Section 02: Positioning Positioning Using MoveTo 00:05:00 Positioning Using MoveBy 00:06:00 Positioning Using JumpTo 00:03:00 Positioning Using JumpBy 00:04:00 Positioning Using BezierTo 00:04:00 Positioning Using BezierBy 00:04:00 Positioning Using Place 00:04:00 Section 03: Repeating Actions Repeat 00:04:00 RepeatForever 00:04:00 Section 04: Advanced Actions Scaling Using ScaleTo 00:04:00 Scaling Using ScaleBy 00:04:00 Tinting Using TintTo 00:04:00 Tinting Using TintBy 00:04:00 Fading Using FadeTo 00:04:00 Fading Using FadeIn 00:03:00 Fading Using FadeOut 00:03:00 Skewing Using SkewTo 00:05:00 Skewing Using SkewBy 00:04:00 Rotating Using RotateTo 00:03:00 Rotating Using RotateBy 00:03:00 Sequence 00:04:00 Section 05: Playing Audio Playing Sound Effects 00:07:00 Playing Sound Effects Repeatedly 00:03:00 Setting Sound Effect Volume 00:03:00 Stopping Sound Effects 00:05:00 Playing Music 00:05:00 Stopping Music 00:05:00 Pausing and Resuming Music 00:05:00 Setting Music Volume 00:03:00 Section 06: Touch Events Setting Up Single Touch Events 00:05:00 Single Touch Began 00:06:00 Single Touch Moved 00:04:00 Single Touch Ended 00:04:00 Setting Up Multi Touch Events 00:03:00 Multi Touch Began 00:04:00 Multi Touch Moved 00:03:00 Multi Touch Ended 00:04:00 Section 07: Mouse Events Setting up Mouse Events 00:03:00 Mouse Button Pressed 00:03:00 Mouse Button Released 00:03:00 Mouse Moved 00:03:00 Mouse Wheel Scrolled 00:03:00 Section 08: Keyboard Events Setting up Keyboard Events 00:03:00 Keyboard Key Pressed 00:04:00 Keyboard Key Released 00:04:00 Section 09: Accelerometer Events Setting up Accelerometer Events 00:05:00 Using the Accelerometer 00:04:00 Section 10: Menu Systems Setting up A Menu 00:02:00 Adding a Menu Font Item 00:07:00 Adding a Menu Image Item 00:05:00 Menu Alignment 00:03:00 Section 11: Scenes Creating a New Scene 00:03:00 Pushing a Scene 00:06:00 Popping a Scene 00:04:00 Replacing a Scene 00:04:00 Scene Transitions 00:05:00 Section 12: Extras Node Action Animations 00:05:00 Scheduling 00:07:00 Debug Information 00:05:00 Remove Child 00:05:00 Section 13: Labels LabelTTF 00:05:00 LabelAtlas 00:05:00 LabelBMFont 00:07:00 Section 14: UI Components UIButton 00:07:00 UICheckBox 00:09:00 UIImageView 00:04:00 UILabelAtlas 00:06:00 UILabelBMFont 00:06:00 UILabel 00:04:00 UIListView 00:10:00 UILoadingBar 00:09:00 UIRichText 00:08:00 UIScrollView 00:08:00 UISlider 00:09:00 UITextField 00:10:00 UILayout 00:07:00 UIPageView 00:11:00 Section 15: Resource Resource 00:00:00 Assignment Assignment - Game Development with Cocos2d-x v3 JavaScript 00:00:00
Step into the riveting realm of Solidworks, where imagination meets precision, and ideas transform into tangible designs. 'Solidworks: Beginner to Advanced' is a meticulously crafted journey tailored for curious minds keen to master the art and science of this software. Embark on a voyage starting from a foundational understanding, glide through sketches, part modelling, and eventually delve into intricate assemblies, drawings, and captivating animations. By the culmination, you'll possess the prowess to bring your creative visions to life with unparalleled precision. Learning Outcomes Acquire proficiency in navigating and utilising the core functionalities of Solidworks. Transform rudimentary sketches into detailed and precise 3D models. Master advanced part modelling, assembly techniques, and drawing intricacies. Immerse in the world of appearances, scenes, and produce realistic renderings. Execute captivating animations that showcase dynamic design components. Why choose this Solidworks: Beginner to Advanced course? Unlimited access to the course for a lifetime. Opportunity to earn a certificate accredited by the CPD Quality Standards after completing this course. Structured lesson planning in line with industry standards. Immerse yourself in innovative and captivating course materials and activities. Assessments are designed to evaluate advanced cognitive abilities and skill proficiency. Flexibility to complete the Solidworks: Beginner to Advanced Course at your own pace, on your own schedule. Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience. Who is this Solidworks: Beginner to Advanced course for? Novices keen to explore the intricacies of Solidworks. Engineers looking to enhance their design capabilities. Product designers aspiring to elevate their 3D modelling skills. Architecture and design students keen on a comprehensive software learning experience. Industry professionals aiming to stay abreast of cutting-edge design tools. Career path CAD Designer: £25,000 - £35,000 Mechanical Engineer: £30,000 - £50,000 Product Design Engineer: £28,000 - £48,000 Solidworks Draughtsperson: £24,000 - £34,000 Design Manager: £40,000 - £60,000 3D Visualisation Artist: £23,000 - £40,000 Prerequisites This Solidworks: Beginner to Advanced does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Solidworks: Beginner to Advanced was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Certification After studying the course materials, there will be a written assignment test which you can take at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £4.99 Original Hard Copy certificates need to be ordered at an additional cost of £8. Course Curriculum Introduction About the course 00:02:00 Course concept 00:01:00 Getting to Know Solidworks Creating a New Document 00:01:00 User Interface 00:02:00 Mouse Movements - Sketch 00:02:00 Mouse Movements - Part 00:03:00 Sketch Creating a Sketch Document 00:02:00 Basic Sketch Tools 00:07:00 Dimensions and Relations 00:12:00 Mirror Entities 00:02:00 Linear and Circular Sketch Pattern 00:06:00 Units 00:02:00 Sketch to Part Conversion 00:03:00 Opening/Saving Part Document 00:01:00 Part Modeling Basics Extruded Boss Base 00:03:00 Extruded Boss Base Additional 00:04:00 Extruded Cut 00:03:00 Sketch on the Part 00:02:00 Sketch on the New Plane 00:05:00 Draft 00:03:00 Shell 00:02:00 Fillet and Chamfer 00:03:00 Convert and Offset Entities 00:02:00 Lofted Boss 00:03:00 Revolved Boss 00:02:00 Swept Boss 00:05:00 Part and Sketch Modification 00:02:00 Part Modeling Advanced 3D Sketch 00:03:00 Density and Material 00:02:00 Measuring Tools 00:03:00 Linked Dimensions 00:04:00 Equations 00:05:00 Mirror 00:03:00 Hole Wizard 00:03:00 Reference Geometry 00:03:00 Feature Scope 00:02:00 Configurations And Design Table Creating a Design Table 00:06:00 Adding Configurations 00:05:00 Assembly Basics Inserting Part Relative to the Origin 00:02:00 Inserting Parts Relative to Planes 00:02:00 Standard Mates 00:04:00 Move Components 00:02:00 Mirror Component 00:01:00 Assembly Advanced Distance and Angle 00:04:00 Profile Centre 00:04:00 Symmetry and Width 00:05:00 Path Mate 00:05:00 Linear Coupler 00:06:00 Collision Detection 00:02:00 Interference Detection 00:03:00 Assembly Features 00:02:00 Subassembly 00:03:00 Drawing Basics Creating a Drawing Sheet 00:01:00 Orthographic Views and Edit Sheet 00:04:00 Projected View and View Properties 00:02:00 Smart Dimension and Model Item 00:05:00 Saving Options 00:01:00 Relative to Model View 00:03:00 Section View 00:04:00 Auxiliary View 00:03:00 Detail View 00:02:00 Broken Out Section 00:02:00 Break View 00:02:00 Alternate Position View 00:02:00 View Focus 00:02:00 Drawing Advanced Bill of Materials (BOM) 00:03:00 Bom Sort 00:01:00 Missing Item in Bom 00:02:00 Custom Properties 00:02:00 Equations in Bom 00:03:00 Show/Hide Component 00:02:00 Linked Notes 00:02:00 Measuring Tool 00:02:00 Isometric Section View 00:01:00 Appearance, Scene and Rendering Applying Materials 00:08:00 Appearance 00:05:00 Working with Woods 00:05:00 Working with Glass 00:04:00 Scene 00:04:00 Light 00:07:00 Camera 00:04:00 Decals 00:07:00 Text 00:05:00 Options 00:04:00 Rendering Panel 00:03:00 Schedule Rendering 00:02:00 Animation Creating Motion Study 00:02:00 Animation Wizard 00:08:00 Applying Motor 00:04:00 Appearance and Camera Position 00:07:00 Walkthrough Part-1 00:09:00 Walkthrough Part-2 00:06:00 Resources Resources - Solidworks: Beginner to Advanced 00:00:00 Assignment Assignment - Solidworks: Beginner to Advanced 00:00:00
Unlock the power of programming with our Basic C# Coding course, designed for beginners eager to embark on a coding journey. Dive into the world of C#, a versatile programming language that forms the backbone of numerous software applications. From understanding the foundations of C# and the .NET Framework to mastering key concepts like operators, statements, and control flow, this course offers a comprehensive introduction to C# coding. Get hands-on experience with arrays, lists, file structures, and dates, and learn essential debugging techniques to ensure your code runs smoothly. Whether you're looking to kickstart a career in software development or want to enhance your problem-solving skills, this course is the ideal starting point to unravel the art of programming. Learning Outcomes Gain a solid understanding of C# and the .NET Framework. Master C# basics, including operators, statements, and control flow. Explore the use of arrays, lists, and working with file structures. Learn to manipulate dates and effectively debug applications. Be prepared to take your coding skills to the next level with a strong foundation in C#. Why choose this Basic C# Coding course? Unlimited access to the course for a lifetime. Opportunity to earn a certificate accredited by the CPD Quality Standards and CIQ after completing this course. Structured lesson planning in line with industry standards. Immerse yourself in innovative and captivating course materials and activities. Assessments designed to evaluate advanced cognitive abilities and skill proficiency. Flexibility to complete the Course at your own pace, on your own schedule. Receive full tutor support throughout the week, from Monday to Friday, to enhance your learning experience. Unlock career resources for CV improvement, interview readiness, and job success. Who is this Basic C# Coding course for? Aspiring programmers and software development enthusiasts. Students and beginners seeking an introduction to C# coding. Professionals looking to enhance their problem-solving and logical thinking skills. Individuals considering a career in software development. Anyone curious about the world of programming and its endless possibilities. Career path Junior Software Developer: £20,000 - £35,000 Software Engineer: £30,000 - £60,000 Web Developer: £25,000 - £45,000 Application Developer: £25,000 - £50,000 Database Administrator: £25,000 - £45,000 Quality Assurance Analyst: £20,000 - £40,000 Prerequisites This Basic C# Coding does not require you to have any prior qualifications or experience. You can just enrol and start learning.This Basic C# Coding was made by professionals and it is compatible with all PC's, Mac's, tablets and smartphones. You will be able to access the course from anywhere at any time as long as you have a good enough internet connection. Certification After studying the course materials, there will be a written assignment test which you can take at the end of the course. After successfully passing the test you will be able to claim the pdf certificate for £4.99 Original Hard Copy certificates need to be ordered at an additional cost of £8. Course Curriculum Section 01: Introduction Course Introduction 00:02:00 Course Curriculum 00:07:00 How to get Pre-requisites 00:03:00 Getting Started on Windows or Linux 00:01:00 How to ask Great Questions 00:02:00 FAQ's 00:01:00 Section 02: Introduction to C# and .NET Framework Introduction to C# 00:07:00 C# vs .NET 00:04:00 What is CLR? 00:05:00 Architecture of .NET Application 00:09:00 Getting Visual Studio 00:07:00 First C# Hello World Application 00:16:00 Assessment Test 00:01:00 Solution for Assessment Test 00:01:00 05 Interview Questions and Answers 00:04:00 Section 03: C# Basic Introduction 00:03:00 Variables 00:24:00 C# Identifiers 00:08:00 Data Types 00:08:00 Type Casting 00:14:00 User Inputs 00:10:00 Comments 00:03:00 Assessment Test 00:01:00 Solution for Assessment Test 00:02:00 03 Interview Questions and Answers 00:02:00 Summary 00:02:00 Section 04: C# Operators Introduction 00:02:00 Arithmetic Operators 00:09:00 Assignment Operators 00:03:00 Comparison Operators 00:03:00 Logical Operators 00:03:00 Strings 00:10:00 String Properties 00:08:00 Booleans 00:06:00 Assessment Test 00:01:00 Solution for Assessment Test 00:01:00 03 Interview Questions and Answers 00:04:00 Summary 00:02:00 Section 05: C# Statements Introduction 00:02:00 If Conditions and Statements 00:12:00 Switch-Case Statements 00:09:00 Assessment Test 00:01:00 Solution for Assessment Test 00:02:00 03 Interview Questions and Answers 00:04:00 Summary 00:02:00 Section 06: C# Control Flow Statements Introduction 00:02:00 While Loop Statement 00:07:00 Do-While Statement 00:03:00 For Loop Statement 00:07:00 Foreach Statement 00:06:00 Break and Continue 00:03:00 Assessment Test 00:01:00 Solution for Assessment Test 00:01:00 03 Interview Questions and Answers 00:02:00 Summary 00:01:00 Section 07: C# Arrays and Lists Introduction 00:01:00 Arrays 00:13:00 Loop Through Arrays 00:10:00 Lists 00:07:00 Assessment Test 00:01:00 Solution for Assessment Test 00:02:00 03 Interview Questions and Answers 00:02:00 Summary 00:02:00 Section 08: Working with File Structure Introduction 00:01:00 System.IO Namespace 00:03:00 File and File Info 00:11:00 Directory and Directory Info 00:08:00 Getting File Path Information 00:05:00 Assessment Test 00:01:00 Solution for Assessment Test 00:01:00 03 Interview Questions and Answers 00:03:00 Summary 00:03:00 Section 09: Working with Dates Introduction 00:02:00 Datetime 00:10:00 TimeSpan 00:06:00 Assessment Test 00:01:00 Solution for Assessment Test 00:01:00 Summary 00:02:00 Section 10: Debugging Applications Introduction 00:02:00 Debugging Tools in Visual Studio 00:13:00 Call Stack Window 00:04:00 Locals and Autos Windows 00:04:00 Summary 00:02:00 Section 11: What's Next? Bonus Lecture for What Next? 00:02:00 Assignment Assignment - Basic C# Coding 00:00:00
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