SketchUp Course With Layout and V-Ray
Why Choose 3ds Max Basic to Intermediate Training Course? Course info Looking to take your 3D modelling and animation skills to the next level then Our Intermediate 3DS Max course is designed to help you do just that! A bespoke course ideal for anyone who has a solid understanding of modelling in the 3D environment for films & games. Duration: 20 hrs Method: 1-on-1, Personalized attention. Schedule: Tailor your own schedule and hours of your choice, available from Mon to Sat between 9 am and 7 pm. Why Opt for Our 3ds Max Basic to Intermediate Course? Elevate your 3D modeling and animation skills with our tailored Intermediate 3DS Max course, perfect for those proficient in 3D modeling for films and games. 3ds Max Interface: Familiarize yourself with essential interface areas, tool names, and shortcuts. Master the Scene Explorer for comprehensive scene control. Learn initial software settings for an efficient workflow. Organize your project folder for streamlined work management. Enhance workflow through scene navigation shortcuts and visual styles setup. Understand scene unit configuration for precision. Foundations of 3D Modeling: Acquire industry-standard 3D modeling techniques. Implement compositing modeling with procedural geometry. Utilize non-destructive methods via Modifiers to enhance base geometries. Create 3D models using Splines and modifiers like Extrude, Sweep, and Lathe. Explore Boolean operations for complex shape creation. Delve into Mesh Modeling, enabling manual mesh editing for customized objects. Mesh Modeling: Navigate mesh modeling tools in 3ds Max. Model hard surface objects using mesh modeling and other techniques. Unleash creativity in modeling various objects. Material Creation and Application: Understand material basics and texture application. Create, apply, and resize materials on models. Utilize pictures as references for modeling. Apply multiple materials to one object. Incorporate transparency, reflection, and self-illuminating textures. Utilize images with transparency for intricate texture designs. Camera Control Techniques: Learn camera creation and viewpoint adjustment. Modify camera focal length and lock settings for stability. Adjust camera exposure for desired image brightness. Explore cameras with and without targets, understanding their differences. Lighting: Create realistic lighting using daylight systems. Fine-tune daylight settings based on geographical location. Optimize render settings for high-quality output. Utilize various light types for interior illumination. Master light distribution and apply color filters and textures. Implement HDRI environment images for realistic lighting effects. Animation Essentials: Gain a basic understanding of animation principles. Animate objects manually through keyframing. Create walkthrough animations using cameras and paths. Construct efficient camera rigs for path-based animations. Render animations as video output. Advanced Rendering Techniques: Explore rendering with V-Ray Simulate daylight systems and interior lighting in V-Ray Set up studio lighting configurations in both V-Ray advanced rendering. Course Requirements: A computer with 3ds Max and Vray installed (trial versions available on Autodesk and Chaos Group websites) Basic familiarity with 3D modeling concepts is beneficial but not mandatory Enthusiasm for learning 3ds Max and Vray to create impressive 3D models, visualizations, and animations
LOOKING FOR: ADULT FICTION Francesca Riccardi is a literary agent at Kate Nash Literary Agency. She has previously worked in sales roles at HarperCollins, Constable & Robinson, Atlantic Books (where she was recognised as a 2017 Bookseller Rising Star), and most recently was sales and marketing director for Canelo. She has worked with authors including Holly Seddon, Rachel Lynch, Cesca Major, Robert Fabbri, Marion Todd, M C Beaton, Catherine Ryan Howard, and Phil Rickman. Francesca is looking for character-driven popular commercial adult fiction across all genres. She loves books with a strong voice and sense of place, and is particularly interested in stories that are high concept, appealing to a millennial audience, and showcase lesser known experiences and/or female and diverse narratives. Francesca would like you to submit the first 5000 words of your manuscript, a synopsis and your cover letter in that order in one single Word document. (In addition to the paid sessions, Francesca is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Tuesday 26th August 2025
Who is this course for? Film and Game Design Training Classes is tailored for individuals passionate about 3D for Games. Ideal for those in London seeking specialized skills for lucrative job opportunities in the gaming industry. Software we teach: 3ds max or Maya, Vray, After effects and Photoshop. Check our Website Duration: 40 hours. 1-on-1 Training. When can I book: 9 am - 4 pm (Choose your preferred day and time once a week). Monday to Saturday: 9 am - 7 pm (Flexible timing with advance booking). Course Title: Film & Game Design Training Classes Option A - 40-Hour Program: Option A offers comprehensive training for aspiring film and game designers, covering vital industry software and skills. Module 1: 3ds Max and Advanced Animation (20 hours) - Introduction to 3ds Max: Interface overview. - Basic 3D Modeling: Creating simple 3D objects. - Advanced 3D Modeling: Complex modeling techniques. - Texturing and Materials: Applying textures and materials. - Lighting and Rendering: Scene lighting and rendering setup. - Character Animation: Rigging and animating characters. - Advanced Animation Techniques: Keyframes, motion paths, and more. - Scene Composition: Assembling complex scenes. Module 2: Vray (6 hours) - Vray Introduction: Understanding Vray renderer. - Lighting with Vray: Creating realistic lighting setups. - Material Creation: Crafting materials for realistic surfaces. - Rendering with Vray: Optimization and execution. Module 3: Photoshop (6 hours) - Photoshop Basics: Navigating the interface. - Image Editing: Crop, resize, and enhance. - Layer Management: Working with layers. - Text and Typography: Adding and manipulating text. - Photo Manipulation: Advanced image techniques. - Creating Visual Assets: Designing textures and graphics. Module 4: After Effects: Video and Sound Editing (8 hours) - Introduction to After Effects: Interface overview. - Video Editing: Cut, trim, and arrange video clips. - Transitions and Effects: Apply visual effects and transitions. - Sound Editing: Add and edit audio tracks. - Motion Graphics: Create motion graphics and titles. - Exporting and Rendering: Prepare projects for final output. Film & Game Design Training Course Information Are you ready to explore our Training Course for Film & Game Designers? Here's a comprehensive overview to guide you through: When Can I Book This Training Course? Personalize your training with our flexible 1-on-1 sessions. Tailor your schedule by pre-booking your preferred hours. Available Monday to Saturday, 9 a.m. to 7 p.m. For phone bookings, call 02077202581. Training Duration The course spans 40 hours, allowing flexibility for your ideal schedule. Training Method Experience 1-on-1 training, in-person Face to Face or Live Online. Expect personalized attention, tailored content, flexible learning, and individual support. Opt for Live Online 1-on-1 sessions via Zoom for convenience. Enroll Today Ready to start your exciting journey? Click the link below to enroll in our 1-on-1 Course. Film & Game Design Training Overview In our comprehensive training program for film and game designers, refine your skills using industry-leading software tools. This prepares you to bring your creative visions to life. Option A: 3ds Max and Advanced Animation (20 hours) Vray (6 hours) Photoshop (6 hours) Aftereffects: Video and Sound Editing (8 hours) Option B: Maya and Advanced Animation (20 hours) Vray (6 hours) Photoshop (6 hours) Aftereffects: Video and Sound Editing (8 hours) Both options offer flexibility for Mac and Windows operating systems, ensuring accessibility for all learners. Key Benefits Price Assurance: Exceptional value for your film and game design career investment. One-on-One Training: Customized learning for your unique style. Flexible Scheduling: Choose your training time, available Monday to Sunday, 9 am to 8 pm. Lifetime Email and Phone Support: Ongoing assistance beyond training for your career growth. Computer Configuration Assistance: Guidance for seamless software installation. Referral Benefits: Special discounts for referrals and savings on group training. Embark on a transformative journey and unlock your potential in the thrilling fields of film and game design!
LOOKING FOR: ADULT FICTION, NON-FICTION Publisher / editor Scott Pack is now in his third decade working in the world of books. During that time he has been Head of Buying for Waterstones, worked for publishers big and small - including a lengthy spell at HarperCollins - and taught numerous workshops and classes on all aspects of writing. These days he splits his time between writing his own books, editing other people's, teaching the editors of tomorrow as part of the Oxford Brookes University MA in Publishing, and he is one of the question setters for BBC's Mastermind. His latest book, Tips From A Publisher, is out now. As a publisher, Scott has published across most genres in fiction and a wide range of non-fiction and is happy to read any style of writing. He will assess your sample and provide feedback on any issues he identifies, the manuscript's commercial potential and what steps he would advise before you submit to agents or publishers. Scott is very direct with his feedback, so expect robust, but always constructive, comments! Scott would like you to submit your fiction as a covering letter, 1-2 page synopsis and the first 5,000 words of your manuscript in a single word document. For non-fiction, he would like to see:- 1-page synopsis – to give an overview of what the book will offer the reader and how it's different from other books out there on this topic A detailed proposed contents list, including proposed sub-section headings as well as chapter headings – to give a sense of the overall reader journey 1000-1500 words of intro text - to showcase context, tone etc 1000-1500 words from later in the book - to showcase the progression of the book (In addition to the paid sessions, Scott is kindly offering one free session for low income/underrepresented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Tuesday 26th August 2025
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LOOKING FOR: ADULT FICTION Kate Barker has worked in publishing for over twenty years as an agent, commissioning editor and ghostwriter. Before setting up her own company, Kate Barker Literary Agency, she spent ten years at Penguin, where she was an Editorial Director for Viking, acquiring fiction and non-fiction. She has also worked for Orion, Curtis Brown and for digital publisher Bookouture. She is looking for commercial and reading group fiction for adults and would love to find an unputdownable thriller like Rosamund Lupton's Three Hours, a funny, heartbreaking contemporary novel like Queenie by Candice Carty-Williams or a romantic comedy with a unique premise like The Flatshare by Beth O'Leary. She also loves historical fiction and series crime. Kate would like you to submit a covering letter, one page synopsis and the first three chapters (Max 5,000 words) of your completed manuscript in a single word document. (In addition to the paid sessions, Kate is kindly offering one free session for low income/under-represented writers. Please email agent121@iaminprint.co.uk to apply, outlining your case for this option which is offered at the discretion of I Am In Print). By booking you understand you need to conduct an internet connection test with I Am In Print prior to the event. You also agree to email your material in one document to reach I Am In Print by the stated submission deadline and note that I Am In Print take no responsibility for the advice received during your agent meeting. The submission deadline is: Wednesday 27th August 2025
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