Objective-C programming training course description
A hands on introduction that will allow you to master
Objective-C and start using it to write powerful native
applications for even the newest Macs and iOS
devices! Using The step-by-step approach, will let you
get comfortable with Objective-C's unique capabilities
and Apple's Xcode 5 development environment. Make
the most of Objective-C objects and messaging. Work
effectively with design patterns, collections, blocks,
foundation classes, threading, Git and a whole lot more.
Every session builds on what you've already learned,
giving a rock-solid foundation for real-world success!
What will you learn
Use Xcode 5.
Declare classes, instance variables, properties,
methods, and actions.
Use arrays, dictionaries, and sets.
Expand and extend classes with protocols,
delegates, categories, and extensions.
Use Apple's powerful classes and frameworks.
Objective-C programming training course details
Who will benefit:
Developers wanting to learn Objective-C.
Prerequisites:
Software development fundamentals.
Duration
5 days
Objective-C programming training course contents
PART 1: GETTING STARTED WITH OBJECTIVE-C
The Developer Program:
Objective-C, enrolling as an Apple Developer, setting up the development environment, Xcode. Your first project.
OO programming with Objective-C:
OO projects, Frameworks, classes and instances, encapsulation, accessors, Inheritance.
OO features in Objective-C:
Messages, methods, working with id, nesting messages, method signatures and parameters. allocating and initializing objects. Using Xcode: Xcode, source code control, git and Xcode, Using a Remote Repository.
Compiler Directives:
Projects, Compiler Directives, Prefix headers, main.m, .h files.
PART 2: OBJECTIVE-C BASICS
Messaging in a Testbed App:
Setting Up the Testbed Apps, Adding a Text Field and Connecting It to Your Code, Sending a Message to the Text Field, Reviewing the Message Syntax.
Declaring a Class in an Interface File:
Context, Creating an Instance Variable with id, What Happens When Execution Stops, dynamic binding, Creating an Instance Variable for with the Class Name and with a Superclass Name, instance variable visibility.
Properties in an Interface File:
Interface Variables vs Properties, Declared Properties, Using Attributes. Implementing Properties. @synthesize, @dynamic.
Methods in an Interface File:
Methods in a Class, class and instance methods, Method declaration, returning complex data structures from Methods.
Actions in an Interface File:
Actions, Actions in OS X and iOS, disconnecting actions.
Routing messages with selectors:
Receiver and selector objects in messages, Objective-C Runtime, SEL and @selector (), performSelector, NSInvocation, testing whether an Instance can respond to a selector.
Building on the Foundation:
The Foundation Framework, Foundation Classes, Foundation Paradigms and Policies; Mutability, class clusters, notifications.
Defining a Class in Implementation Files:
Projects, dynamic typing, creating a new App, implementing a method, expanding Classses with init Methods.
Organizing Data with Collections:
Collecting Objects, Property Lists, Runtime, comparing the Collection Classes, Creating a Collection, Objective-C Literal Syntax, Enumerating collections, Testing Membership in a Collection, Accessing an Object in a Collection.
Managing Memory and Runtime Objects:
Managing objects in memory, managing reference counts manually and with ARC, variable qualifiers, variable autorelease.
PART 3: EXPANDING AND EXTENDING CLASSES
Protocols and Delegates:
Subclassing, Protocols, Delegates, Looking Deeper Inside Protocols.
Categories and Extensions:
Comparing categories and protocols, categories vs subclasses, working with categories, class extensions, informal protocols.
Associative References and Fast Enumeration:
Objective-C 2.0 Time-Saving Features, Extending Classes by Adding Instance Variables (Sort of), Using Fast Enumeration.
Blocks:
Revisiting Blocks, Callbacks, Blocks, Exploring Blocks in Cocoa, Cocoa Blocks and Memory.
PART 4: BEYOND THE BASICS
Handling Exceptions and Errors:
Exception and Error classes: NSException, NSError, Identifying exceptions, throwing exceptions, catching exceptions.
Queues and Threading:
Getting Started with Concurrency, Introducing Queues, Dispatch Sources, Using Dispatch Queues.
Working with the Debugger:
Logging Information, Console Logs, NSLog, Smart Breakpoints, enhancing breakpoints with messages.
Using Xcode Debug Gauges for Analysis:
Debug Gauges, Monitoing CPU and memory utilization, monitoring energy, Using Instruments.
PART 5: OPTIONAL TOPICS
C Syntax Summary:
Data Types, Control Structures.
Apps, Packages, and Bundles:
Project Bundles, lproj Files, Asset Catalogs, plist Files, Precompiled Header Files (.pch).
Archiving and Packaging Apps for Development and Testing:
Archiving.